
Svt_Stronghold
Moderator: Core Staff
Svt_Stronghold
a work in progress.


-
- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
- Location: Germany/Bayern
when starts betatesting XD
i hope u will finish soon cause nobody posts anything in nightmare's forum
i hope u will finish soon cause nobody posts anything in nightmare's forum
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
oh luke, but that is the point. The idea of Svt_Stronghold is to create as realistic and normal looking of a map as humanly possible while still making it unique and jump map like and not including many prefab like buildings. Basically, realistic architecture with some questionable platforms, but nothing that defys the laws of physics, and in some cases is hindered by themLuke wrote:Looking good..doesn't look like a typical jump map, but since you posted it in the jump maps section i'm guessing it is a jump map?

btw, as for low fps im running it on full dx9 graphics and i havent done any portalling yet
Thats basically what i'm trying to achieve in my map, but i haven't added any jumps yet, and its gonna be hard to make it a jump mapThe idea of Svt_Stronghold is to create as realistic and normal looking of a map as humanly possible while still making it unique and jump map like and not including many prefab like buildings

Who is online
Users browsing this forum: No registered users and 1 guest