Svt_Stronghold

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

Post Reply
User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Svt_Stronghold

Post by Soviet » August 4th, 2006, 7:10 pm

a work in progress.

Image

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » August 4th, 2006, 8:45 pm

when starts betatesting XD
i hope u will finish soon cause nobody posts anything in nightmare's forum
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » August 5th, 2006, 8:56 pm

Looking good..doesn't look like a typical jump map, but since you posted it in the jump maps section i'm guessing it is a jump map?

9mm
CJ Donator
CJ Donator
Posts: 183
Joined: February 14th, 2006, 10:57 pm
Location: USA

Post by 9mm » August 6th, 2006, 12:10 am

looks good, like luke said it does not really look like a jump map yet but i guess it does not look like a shooting map either :P

btw u only have 88fps?...I thought u have some super pro comp and u posted a pic with 800fps or something?

creator
CJ Worshipper
CJ Worshipper
Posts: 492
Joined: July 6th, 2006, 11:37 pm
Location: The Netherlands
Contact:

Post by creator » August 6th, 2006, 2:57 am

i mostly only got 55-65 fps :(
my pc sucks :x
Cod 1 Mapper&Modder&Moddeler

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Post by Soviet » August 6th, 2006, 7:04 am

Luke wrote:Looking good..doesn't look like a typical jump map, but since you posted it in the jump maps section i'm guessing it is a jump map?
oh luke, but that is the point. The idea of Svt_Stronghold is to create as realistic and normal looking of a map as humanly possible while still making it unique and jump map like and not including many prefab like buildings. Basically, realistic architecture with some questionable platforms, but nothing that defys the laws of physics, and in some cases is hindered by them :)

btw, as for low fps im running it on full dx9 graphics and i havent done any portalling yet

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » August 6th, 2006, 7:39 pm

The idea of Svt_Stronghold is to create as realistic and normal looking of a map as humanly possible while still making it unique and jump map like and not including many prefab like buildings
Thats basically what i'm trying to achieve in my map, but i haven't added any jumps yet, and its gonna be hard to make it a jump map :|

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Post by Soviet » August 6th, 2006, 7:53 pm

thats what i discovered

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests