[CoD2] 2000+ Bounce (video)

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Nightmare
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Re: [CoD2] 2000+ Bounce (video)

Post by Nightmare » November 22nd, 2008, 4:14 am

The Quake 3 engine (what all CoD series engines are based upon) use a mix of C++, Java and then some extra things.
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JDogg
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Re: [CoD2] 2000+ Bounce (video)

Post by JDogg » November 22nd, 2008, 4:18 am

Nightmare wrote:The Quake 3 engine (what all CoD series engines are based upon) use a mix of C++, Java and then some extra things.
Oh cool, didn't know it was a mix of Java and C++.
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Re: [CoD2] 2000+ Bounce (video)

Post by Kryptonic » November 22nd, 2008, 2:35 pm

Cool thank you nightmare!
I'm gonna try out now, but it could take me a while to get it working, since I'm not into scripting :/
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Nightmare
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Re: [CoD2] 2000+ Bounce (video)

Post by Nightmare » November 22nd, 2008, 5:58 pm

Just make the trigger where the player will hit the "launching" block and you will be good to go.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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