2 things.Luke wrote:also you can make a deathmatch_intermission, which is like a camera that points to the area of the map when the map loads in game (not essential).Soviet wrote:oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
Nobody read "Hollow" and said anything about CSG functions. Does nobody listen to me and my rants

DO NOT TOUCH HOLLOW! (In the stick, Caulks and its uses, that shows the real way of hollowing)
If you hollow a square, it is bad. But to hollow out a pyramid. Now that is going to cause bigger problems

And luke mentioned intermissions. Intermissions ARE required. At least one for each gametype you use. DM intermission is essential for ALL maps.
Intermissions are randomly selected for players when they connect, when they join spectator and when the map ends. CoDUOMaker, will not let you compile without an intermission.