Soviet's Mapping Help

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Soviet's Mapping Help

Post by Soviet » March 7th, 2006, 5:43 pm

alright, well ive finally gotten off my lazy butt and decided to learn how to map. Unfortunately, i am a noob :roll: . So sorry for this stupid question, but how do i add spawnpoints to my map?

oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
Last edited by Soviet on March 7th, 2006, 6:50 pm, edited 1 time in total.

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Re: Spawnpoints

Post by Luke » March 7th, 2006, 6:11 pm

Soviet wrote:alright, well ive finally gotten off my lazy butt and decided to learn how to map. Unfortunately, i am a noob :roll: . So sorry for this stupid question, but how do i add spawnpoints to my map?

oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
right click on the grid, go to mp and select the type of spawn you want i.e deathmatch_spawn, and also you can make a deathmatch_intermission, which is like a camera that points to the area of the map when the map loads in game (not essential).

Select a brush? shift left click, deselect hit esc.

Also (you probably know it) but you might find http://www.modsonline.com/Tutorials-list-4.html helpful for its mapping tutorials...some of them are a bit lame so you'll probably need to ask here anyway :P

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Post by Soviet » March 7th, 2006, 6:15 pm

...your using coduo radiant aren't you?

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Post by Luke » March 7th, 2006, 6:17 pm

No, CoD Radiant, is there such thing as uo radiant?...i use coduomaker to compile maps tho

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Post by Soviet » March 7th, 2006, 6:19 pm

hmmm, well then i must be misinterpretting what you say when you say right click on grid and select mp, what exactly do you mean by grid?

oh oh oh, nevermind i see :P thanks

problem solved, topic locked :P

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Post by Soviet » March 7th, 2006, 6:34 pm

ok, /unlocked. Do i need to make a .gsc file for my map, and if so, how do I create a .gsc file for my map? And, sometimes i can change the height of a brush, but other times it just moves it vertically, how do i switch between the two? (this is on the y-axis view thingy on the left hand side)

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Post by Luke » March 7th, 2006, 7:33 pm

Press control + tab to switch between top, side and front view. you don't need to create a gsc file unless you want to use scripting.

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Post by Soviet » March 7th, 2006, 8:47 pm

ok, thanks, another thing now :P how do you change settings on stuff like ammo? and also how do i create an arena file? cause when i try with coduomaker, it doesnt work.

And also i have a custom texture on my map but it doesn't work. I made it, saved as jpg, put under my .pk3 file under the folders textures/soviet and incorporated it in my map. But when i put the map into the pk3 and run it, the custom texture doesn't appear. Do i need to do something special?

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Post by Grom » March 7th, 2006, 10:30 pm

Ammo on weapons etc isn't saved in the map, that's in the server settings/mod. Correct me if Im wrong.

An arena file is a very simple textfile you can make in notepad etc.

Code: Select all

Make it like this: 
{
	map		"mapname"
	longname	"mapname"
	gametype	"dm tdm"
}
In the gametype value, put in what gametypes the map will be playable on. Remember, dont put in tdm, sd etc if the map isn't set up for this gametypes (spawns etc).

For the custom textures, you need to save the image in .dds format. Download the .dds plugin for Photoshop HERE or download a brilliant .dds converter HERE
Last edited by Grom on March 7th, 2006, 10:34 pm, edited 2 times in total.

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Post by Pedsdude » March 7th, 2006, 10:31 pm

Soviet wrote:ok, thanks, another thing now :P how do you change settings on stuff like ammo? and also how do i create an arena file? cause when i try with coduomaker, it doesnt work.

And also i have a custom texture on my map but it doesn't work. I made it, saved as jpg, put under my .pk3 file under the folders textures/soviet and incorporated it in my map. But when i put the map into the pk3 and run it, the custom texture doesn't appear. Do i need to do something special?
By "settings on stuff like ammo" do you mean the ammo you are given when you spawn or pick up ammo?

CoDUOMaker is fine for doing arena files... make sure you have it set to the correct directories in the options, and it should be created in 'Main\mp' (make sure you check the gametypes your map is playable on too).

As for textures, you need to make it a .dds file, and it has to be a size to the power of 2 - see the following pages:
http://www.modsonline.com/Tutorials-read-107.html
http://www.pedsdesign.com/codforums/vie ... php?t=2515
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Post by Soviet » March 8th, 2006, 2:45 am

alright thanks. Just so you guys know its not a jump map, its dm as i didn't want to get into jump map stuff yet, it doesn't look too bad, but i got a hell of a lot more work to do on it. :) oh and by ammo, i mean when you right click on grid and select ammo, then press k to bring up module, what settings do i input to change the ammo type? and if i change it, do i have to change the model as well? and if so, where can i get the model for it?

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Post by Nightmare » March 8th, 2006, 3:51 am

when you start mapping, it gives ,us, more profesional mappers, more respect :P
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Post by Soviet » March 8th, 2006, 4:58 am

lol, new question now, and a more complex one. How do i make it so when a person steps on/through a certain brush a sound plays? ive tried looking at modsonline.com, and looking through jm_motion .gsc files but i can't figure it out. Help please :)

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Post by Drofder2004 » March 8th, 2006, 2:43 pm

Soviet wrote:lol, new question now, and a more complex one. How do i make it so when a person steps on/through a certain brush a sound plays? ive tried looking at modsonline.com, and looking through jm_motion .gsc files but i can't figure it out. Help please :)
triggers.

Create a brush with the trigger texture. Now right click on that brush (on the 2d grid) and select "Trigger<Multiple"
(See the sticky about triggers for other ways). Then you would have to make the gsc.

Again, like the post in this section (which I just replied to), get use to mapping before you touch scripting.
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Post by Soviet » March 8th, 2006, 2:44 pm

well ive already made a fire with scripting and it works :P but ill try what you said, and post back if i can't get it

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