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textures script
Moderator: Core Staff
Re: textures script
changing textures would be awesome, it might work with a fx changing decal,
but Im pretty sure its just moving textured brushes.
So just take some brush_models and keep moving them in an infinite loop
but Im pretty sure its just moving textured brushes.
So just take some brush_models and keep moving them in an infinite loop
Re: textures script
it would be better to have just one brushmodel made out of multiple frame-brushes.
Re: textures script
Could you explain that?
Now I'm interested
Now I'm interested
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Re: textures script
i used brushes with different textures.
Code: Select all
texture_switch()
{
brush_1 = getent("brush_1",targetname");
brush_2 = getent("brush_2",targetname");
while(1)
{
brush_1 hide();
brush_2 show();
wait 5;
brush_1 show();
brush_2 hide();
wait 5;
}
}
Re: textures script
oh my god u proOi!mel wrote:i used brushes with different textures.
Code: Select all
texture_switch() { brush_1 = getent("brush_1",targetname"); brush_2 = getent("brush_2",targetname"); while(1) { brush_1 hide(); brush_2 show(); wait 5; brush_1 show(); brush_2 hide(); wait 5; } }
ah and good job for monkeys home...for me the best map ever done
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Re: textures script
that way is good but i had 200 frames for my movie, so having a single brushmodel was the best choice.
i wrote a post a year ago, read it through:
http://codjumper.com/forums/viewtopic.p ... 69#p125669
i wrote a post a year ago, read it through:
http://codjumper.com/forums/viewtopic.p ... 69#p125669
Re: textures script
thx megazor but i used oimel's code...i think it's easier than ur(i'm little noob with with script)megazor wrote:that way is good but i had 200 frames for my movie, so having a single brushmodel was the best choice.
i wrote a post a year ago, read it through:
http://codjumper.com/forums/viewtopic.p ... 69#p125669
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