Values values values...
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Values values values...
Hello,
Does anybody know waht the value of g_speed would have to be to idolize:
125 fps:
250 fps:
333 fps:
Thank you to anybody that replies.
Ray
Does anybody know waht the value of g_speed would have to be to idolize:
125 fps:
250 fps:
333 fps:
Thank you to anybody that replies.
Ray
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Re: Values values values...
I dunno what you meant by speed, but if you made a mistake or something and meant jump_height
125 = 40, 250 = 42 or so dont remember, 333= 46
125 = 40, 250 = 42 or so dont remember, 333= 46

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Re: Values values values...
Yeah I knew that already. However, just using jump_height does not help mcuh. Having the actual air of the jump is only half the journey. Building up the speed is the other half. That's why I need equivalent values of g_speed in comparison to FPS.
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Re: Values values values...
you might be right, but i doubt any1 know it on this forum, considering the numbers of topic about fps already. Well, I hope some1 else can help you out, Gl.Ray230 wrote:Yeah I knew that already. However, just using jump_height does not help mcuh. Having the actual air of the jump is only half the journey. Building up the speed is the other half. That's why I need equivalent values of g_speed in comparison to FPS.
( also timescale matter on fps ( but been posted on another topic ) )

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Re: Values values values...
Sadly, this is on a console, I dont think timescale would do the job.
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Re: Values values values...
Timescale affects time, not speed.Innkeeper wrote:just use timescale.
there are no values that can simulate fps other than fps.
If you are unable to get an fps (i.e restrictions on console) sadly, its tough luck. Get a pc and the game


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Re: Values values values...
Trust me, he wants it .. lol, he's been wanting pc + cod4 for a while now and is jealous of me having the priveledge xDDrofder2004 wrote:Timescale affects time, not speed.Innkeeper wrote:just use timescale.
there are no values that can simulate fps other than fps.
If you are unable to get an fps (i.e restrictions on console) sadly, its tough luck. Get a pc and the game
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Re: Values values values...
Fuck yes xPChaaos wrote:Trust me, he wants it .. lol, he's been wanting pc + cod4 for a while now and is jealous of me having the priveledge xDDrofder2004 wrote:Timescale affects time, not speed.Innkeeper wrote:just use timescale.
there are no values that can simulate fps other than fps.
If you are unable to get an fps (i.e restrictions on console) sadly, its tough luck. Get a pc and the game
g_speed SHOULD be able to simulate FPS in a way though. Aparently it, "alters the player's speed". When more speed is gained in mid-air, a higher bounce is bound to be achieved.
So therefore, I need the values of g_speed to simulate FPS in some aspects.
Any help is appreciated

Ray
Re: Values values values...
He is completely correct.KillerSam wrote:Incorrect, it alters the rate of which the servers 'clock' works. So you will jump equally far, just it will happen fasterI imagine it would actually make it harder to jump, as relative to the game, your reactions now play a larger part in hitting the keys in the right order e.t.c.
What you are refering to, sir, is timescale.
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Re: Values values values...
PMSL KillerSamKillerSam wrote:I am correct, or he is correct?Nightmare wrote:He is completely correct.KillerSam wrote:Incorrect, it alters the rate of which the servers 'clock' works. So you will jump equally far, just it will happen fasterI imagine it would actually make it harder to jump, as relative to the game, your reactions now play a larger part in hitting the keys in the right order e.t.c.
What you are refering to, sir, is timescale.
Edit: I just realised, I am indeed refering to timescale not player speed...DOH!

But surely there should be a certain value of g_speed to simulate "the jumpers' fps" in some aspects, right?
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Re: Values values values...
there is obviously a g_speed setting that allows you jump the same distance as a PC player with 125/333 but that is not the same as simulation. You cannot technically simulate fps because of the amount of things fps can chnage.

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