oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
Soviet's Mapping Help
Moderator: Core Staff
-
Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
Soviet's Mapping Help
alright, well ive finally gotten off my lazy butt and decided to learn how to map. Unfortunately, i am a noob
. So sorry for this stupid question, but how do i add spawnpoints to my map?
oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
Last edited by Soviet on March 7th, 2006, 6:50 pm, edited 1 time in total.
-
Luke
- Past/Inactive Team Member

- Posts: 1774
- Joined: May 31st, 2005, 12:42 am
- Location: Cornwall, UK
Re: Spawnpoints
right click on the grid, go to mp and select the type of spawn you want i.e deathmatch_spawn, and also you can make a deathmatch_intermission, which is like a camera that points to the area of the map when the map loads in game (not essential).Soviet wrote:alright, well ive finally gotten off my lazy butt and decided to learn how to map. Unfortunately, i am a noob. So sorry for this stupid question, but how do i add spawnpoints to my map?
oh, and is there anyway to reselect a brush after making it a structural object? cause i made a pyramid shape and i want to hollow it out cause it looks like crap
Select a brush? shift left click, deselect hit esc.
Also (you probably know it) but you might find http://www.modsonline.com/Tutorials-list-4.html helpful for its mapping tutorials...some of them are a bit lame so you'll probably need to ask here anyway
-
Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
-
Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
ok, thanks, another thing now
how do you change settings on stuff like ammo? and also how do i create an arena file? cause when i try with coduomaker, it doesnt work.
And also i have a custom texture on my map but it doesn't work. I made it, saved as jpg, put under my .pk3 file under the folders textures/soviet and incorporated it in my map. But when i put the map into the pk3 and run it, the custom texture doesn't appear. Do i need to do something special?
And also i have a custom texture on my map but it doesn't work. I made it, saved as jpg, put under my .pk3 file under the folders textures/soviet and incorporated it in my map. But when i put the map into the pk3 and run it, the custom texture doesn't appear. Do i need to do something special?
-
Grom
- Past/Inactive Team Member

- Posts: 738
- Joined: March 30th, 2005, 12:29 pm
- Location: Norway
Ammo on weapons etc isn't saved in the map, that's in the server settings/mod. Correct me if Im wrong.
An arena file is a very simple textfile you can make in notepad etc.
In the gametype value, put in what gametypes the map will be playable on. Remember, dont put in tdm, sd etc if the map isn't set up for this gametypes (spawns etc).
For the custom textures, you need to save the image in .dds format. Download the .dds plugin for Photoshop HERE or download a brilliant .dds converter HERE
An arena file is a very simple textfile you can make in notepad etc.
Code: Select all
Make it like this:
{
map "mapname"
longname "mapname"
gametype "dm tdm"
}
For the custom textures, you need to save the image in .dds format. Download the .dds plugin for Photoshop HERE or download a brilliant .dds converter HERE
Last edited by Grom on March 7th, 2006, 10:34 pm, edited 2 times in total.
-
Pedsdude
- Site Admin

- Posts: 15914
- Joined: October 15th, 2004, 7:18 pm
- Location: UK
By "settings on stuff like ammo" do you mean the ammo you are given when you spawn or pick up ammo?Soviet wrote:ok, thanks, another thing nowhow do you change settings on stuff like ammo? and also how do i create an arena file? cause when i try with coduomaker, it doesnt work.
And also i have a custom texture on my map but it doesn't work. I made it, saved as jpg, put under my .pk3 file under the folders textures/soviet and incorporated it in my map. But when i put the map into the pk3 and run it, the custom texture doesn't appear. Do i need to do something special?
CoDUOMaker is fine for doing arena files... make sure you have it set to the correct directories in the options, and it should be created in 'Main\mp' (make sure you check the gametypes your map is playable on too).
As for textures, you need to make it a .dds file, and it has to be a size to the power of 2 - see the following pages:
http://www.modsonline.com/Tutorials-read-107.html
http://www.pedsdesign.com/codforums/vie ... php?t=2515


-
Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
alright thanks. Just so you guys know its not a jump map, its dm as i didn't want to get into jump map stuff yet, it doesn't look too bad, but i got a hell of a lot more work to do on it.
oh and by ammo, i mean when you right click on grid and select ammo, then press k to bring up module, what settings do i input to change the ammo type? and if i change it, do i have to change the model as well? and if so, where can i get the model for it?
-
Nightmare
- Core Staff

- Posts: 2688
- Joined: January 12th, 2006, 10:09 pm
- Contact:
when you start mapping, it gives ,us, more profesional mappers, more respect 
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
-
Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
triggers.Soviet wrote:lol, new question now, and a more complex one. How do i make it so when a person steps on/through a certain brush a sound plays? ive tried looking at modsonline.com, and looking through jm_motion .gsc files but i can't figure it out. Help please
Create a brush with the trigger texture. Now right click on that brush (on the 2d grid) and select "Trigger<Multiple"
(See the sticky about triggers for other ways). Then you would have to make the gsc.
Again, like the post in this section (which I just replied to), get use to mapping before you touch scripting.

Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010