 Asked peds dude got this respawns
    Asked peds dude got this respawns   PeЧĐuĐe@CoDJumper.com: i'm not that great with scripting
PeЧĐuĐe@CoDJumper.com: post on the codjumper forums - drofder will know
 Thanks in advance
   Thanks in advanceModerator: Core Staff
 Asked peds dude got this respawns
    Asked peds dude got this respawns    Thanks in advance
   Thanks in advance 
														
Code: Select all
function()
{
   level endon ("thread_restart");
   // add the rest of what you wanted here
}Code: Select all
another_function()
{
   thread function();
   // Add any thing you here (maybe an if statement to restart the thread).
   level notify ("thread_restart");
   thread function();
}Code: Select all
function()
{
   for(;;)
   {
      for(;;)
      {
         // Add what you want in the function here
 
         // Add an if statement to tell the loop when/why it should restart, for example.
         if(level.timer < 1)
            break;
      
         wait 0.05;
      }
      wait 0.05;
   }
}

 Boy am I testing you...
   Boy am I testing you... )   So anyways, thats my latest and greatest question, If you want so we dont half to chat on here add me to one of my contacts...
)   So anyways, thats my latest and greatest question, If you want so we dont half to chat on here add me to one of my contacts...Code: Select all
Contacts:
Xfire: shadowsniper327
Aim: sexystud323327
Msn: lethalgoa@hotmail.com
Email: Lethal@theprogamers.com 
														
Code: Select all
RoomB()
{
   level.triggerB = getent("triggerB","targetname");
   while(1)
   {
      level.triggerB waittill("trigger", user);
      
      if(!isDefined(user.watched) || user.watched == 0)
         user thread _watched();
   }
}Code: Select all
_watched()
{
   self.watched = 1;
   while(self isTouching(level.triggerB))
   {
       wait 1;
   }
   
   self.watched = 0;
}Code: Select all
roomA()
{
   level.triggerA = getent("triggerA","targetname");
   
   while(1)
   {
      level.triggerA waittill("trigger", user);
      if(!isDefined(user.roomA) || user.roomA == 0)
         user thread _triggerA();
   }
}Code: Select all
_triggerA()
{
   self.roomA = 1;
   // Message those in roomB
   players = getentarray("player","classname");
   for(i=0;i<players.size;i++)
   {
      if(isDefined(players[i].roomB))
         if(players[i].roomB == 1)
            players[i] iprintlnbold(self.name + "^7 has entered room A");
   }
   
   while(self istouching("level.triggerA")
   {
      wait 1;
   }
   
   for(i=0;i<players.size;i++)
   {
      if(isDefined(players[i].roomB))
         if(players[i].roomB == 1)
            players[i] iprintlnbold(self.name + "^7 has left room A");
   }
   self.roomA = 0;
}
 
														
 
														
 
														

 
														
 
														