/kill
New Map: CoD 1: jm_noobschoice
Moderator: Core Staff
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Luke
- Past/Inactive Team Member

- Posts: 1774
- Joined: May 31st, 2005, 12:42 am
- Location: Cornwall, UK
oh fuck it then, now i know why i dont usually get much feedback from my help, because i dont know what i'm fucking talking about. sorry, out of practice, will keep my useless ideas to myself from now on
/kill
/kill
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
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Nightmare
- Core Staff

- Posts: 2688
- Joined: January 12th, 2006, 10:09 pm
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woot nm and drof get one point of skills 
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
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[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Trust me, I have made my fair share of stupid comments and suggestions over at IWN, but the good thing about a stupid comment is that it is always corrected and thus the learning process beginsLuke wrote:oh fuck it then, now i know why i dont usually get much feedback from my help, because i dont know what i'm fucking talking about. sorry, out of practice, will keep my useless ideas to myself from now on![]()
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alex-d
- CJ Wannabe

- Posts: 8
- Joined: January 3rd, 2007, 9:47 pm
- Contact:
i uploaded the updated version of the map some minutes ago
http://rapidshare.com/files/10150886/jm_noobschoice.pk3
http://rapidshare.com/files/10150886/jm_noobschoice.pk3
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Nightmare
- Core Staff

- Posts: 2688
- Joined: January 12th, 2006, 10:09 pm
- Contact:
so the only changes you have made with the map is change the targetnames? I guess thats ok but try adding what luke, drof and I were arguing about as well: worldspawnvalues and a skybox.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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alex-d
- CJ Wannabe

- Posts: 8
- Joined: January 3rd, 2007, 9:47 pm
- Contact:
there is a skybox, its around the 4 levels of the map, is that wrong?
|-----------------|
| |-------------| |
| |___L4___| |
| |___L3___| |
| |___L2___| |
| |___L1___| |
|___________|
about the worldspawn, what values should i set?
and what do i need to select, the inside faces of the skybox or something else?
|-----------------|
| |-------------| |
| |___L4___| |
| |___L3___| |
| |___L2___| |
| |___L1___| |
|___________|
about the worldspawn, what values should i set?
and what do i need to select, the inside faces of the skybox or something else?
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Soviet
- Core Staff

- Posts: 7762
- Joined: April 23rd, 2005, 9:12 pm
set the values that correspond with whatever map your skybox is from, a list can be downloaded here:
http://www.modsonline.com/Downloads-full-561.html
Add all these worlspawn names as values to your map by selecting any btush that is the type worldspawn. (any general brush like a wall will do)
As for skybox make sure nothing is sticking out at all. If you have any lights make sure the edges in the 2d view arent sticking out. Also make sure they are completely touching, and only the visible inside parts are the sky texture (the rest should be caulk)
http://www.modsonline.com/Downloads-full-561.html
Add all these worlspawn names as values to your map by selecting any btush that is the type worldspawn. (any general brush like a wall will do)
As for skybox make sure nothing is sticking out at all. If you have any lights make sure the edges in the 2d view arent sticking out. Also make sure they are completely touching, and only the visible inside parts are the sky texture (the rest should be caulk)
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alex-d
- CJ Wannabe

- Posts: 8
- Joined: January 3rd, 2007, 9:47 pm
- Contact:
uhm i added these values to a worldspawn brush, but i cant see any changes
the skybox has the caulk texture on all faces except for the inside faces
the edges of the skybox are completely touching
and btw i got a problem with doors, they arent opening like the should do, a normal door opens like this: _ (closed) _| (opened)
but my doors open like this:
_ (closed)
_
. . . . . | (opened)
edit:
i just made a map with a room and added a red light, but i cant see the light in the game
the skybox has the caulk texture on all faces except for the inside faces
the edges of the skybox are completely touching
and btw i got a problem with doors, they arent opening like the should do, a normal door opens like this: _ (closed) _| (opened)
but my doors open like this:
_ (closed)
_
. . . . . | (opened)
edit:
i just made a map with a room and added a red light, but i cant see the light in the game