sorry about bad english
models problem!!!!!!!!
Moderator: Core Staff
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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
models problem!!!!!!!!
hello guys.this is my first post.im having a problem with codradiant models.i insert models .i save map and compile it and everything are just nice
.but when i load map and play it the models are <<ghost>> models.i see them but i pass through them.so does anyone have any idea whats going on???
thnx for reading
sorry about bad english
sorry about bad english
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Rezil
- Core Staff

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- Location: Cramped in a small cubicle/making another jump map
Re: models problem!!!!!!!!
Some models don't have a collision .map file made for them. You just have to clip them yourself.
Drofder2004: Drofder's rules for reviewing a map
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#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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orestis5
- CJ Wannabe

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- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
how can i clip them?
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Rezil
- Core Staff

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Re: models problem!!!!!!!!
Xmodels in earlier cods had a collmap file attached to them automatically if one was found, so basically all you did was confuse the guy.
By using the clip texture, which I believe is found in textures->common. There are multiple clip textures, just check what it says in the texture name(for example: clip_metal is an invisible texture that behaves like metal when shot/stepped on etc.).orestis5 wrote:how can i clip them?
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
well the bullets do not pass inside models only players.as i say i just want to make the <<ghost>> models just normal models.(thnx for the answers)any ideas????
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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
i had tried everything still got the same problem
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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
solved!i just cover the inside with caulk. 
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Rezil
- Core Staff

- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: models problem!!!!!!!!
No, cover the inside with CLIP. While caulk will work if you have no brushes around, as soon as a caulked brush intersects a normal brush it will make a visual hole in it. Use clip.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
Rukariox
- CJ Wannabe

- Posts: 34
- Joined: July 30th, 2009, 7:30 pm
Re: models problem!!!!!!!!
Are you sure you are using misc->model instead of script models??
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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
it wont make a hole....it will make a hole only if you touch it to the ground.......tested.and i tried misc-->model didnt work.anyway thnx for the answers
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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
and i forgot to say.....i covered the inside with clip but the players could past through them.
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: models problem!!!!!!!!
You used the wrong clip then.
Caulk is a bad choice of texture.
Caulk is a bad choice of texture.

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orestis5
- CJ Wannabe

- Posts: 27
- Joined: September 28th, 2010, 7:24 pm
Re: models problem!!!!!!!!
well if i used the wrong clip tell me which one i should choose. 
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Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
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Re: models problem!!!!!!!!
clip_nosight_metal
clip_nosight_dirt
clip_nosight_rock
clip_player
clip_water
clip_snow
clip_weap
If all else fails:
clip_full
clip_nosight_dirt
clip_nosight_rock
clip_player
clip_water
clip_snow
clip_weap
If all else fails:
clip_full

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Rezil
- Core Staff

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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: models problem!!!!!!!!
Or you could try, you know, the one texture that's called CLIP.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.