The map is far from done (being a sucker for detail doesn't help
work in progress Deck16][
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<LT>YosemiteSam[NL]
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work in progress Deck16][
Just putting up some screens of the CoD2 deck16 map I'm remaking.
The map is far from done (being a sucker for detail doesn't help
) but I'm making good progress.
The map is far from done (being a sucker for detail doesn't help
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Rezil
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Re: work in progress Deck16][
I honestly suggest changing the slime texture to something a bit bigger(512x512 preferably) or rearange the texture using the surface inspector so it's not so stretched.
But good progress so far, looks quite promising.
But good progress so far, looks quite promising.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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<LT>YosemiteSam[NL]
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Re: work in progress Deck16][
Yep, it still needs alot of tweaking (texture/sound/light/gamespeed/jumpheight and so on) but I'm first making the raw version and then start tweaking.
Thx m8
Thx m8
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BatterY
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Re: work in progress Deck16][
Some original levels screenies
To left is main chamber

Main chamber

Lowest floor of main chamber

And last, but not least, Deck16 Video!
i think those should help you
To left is main chamber

Main chamber

Lowest floor of main chamber

And last, but not least, Deck16 Video!
i think those should help you
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JamasRuS
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Re: work in progress Deck16][
Not bad not bad
Keep it up .... 
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<LT>YosemiteSam[NL]
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Re: work in progress Deck16][
Thx Battery but.....
That is Deck16][ from unreal 2004.
The original one is realy from Unreal, the one I'm making is the one frome Unreal tournament 1999.
Working on 2 pc's, 1 = Unreal Editor and 2 = COD2 Radient ....copy copy copy.
Unfortinately the unreal editor and CoD2 radient editor differ in terms of measurements so I have to scale the map by feel.
Also adding 3 jumppads, just for fun and gameplay.
Thx I will keep it up and hopefully it will become just as good as the UT one.
That is Deck16][ from unreal 2004.
The original one is realy from Unreal, the one I'm making is the one frome Unreal tournament 1999.
Working on 2 pc's, 1 = Unreal Editor and 2 = COD2 Radient ....copy copy copy.
Unfortinately the unreal editor and CoD2 radient editor differ in terms of measurements so I have to scale the map by feel.
Also adding 3 jumppads, just for fun and gameplay.
Thx I will keep it up and hopefully it will become just as good as the UT one.
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Brody
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Re: work in progress Deck16][
Looks pretty nice, copying all that must be boring I guess?
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<LT>YosemiteSam[NL]
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Re: work in progress Deck16][
A bit I guess but I'm to excited about the end result 
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<LT>YosemiteSam[NL]
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Re: work in progress Deck16][
2 new pics...slowly but shurely it's getting done.
Discovered alot of texture and built faults in the original map btw
Discovered alot of texture and built faults in the original map btw
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