/punish remove_saves?[SoE]_Zaitsev wrote:It's just like Peds said, you only ruin your own experience.
But then you have people shouting in caps: ''ZOMG IVE RAECHED TEH FINISH, LOL, NUBS!''
Those are the kind of people I hate.
Or is that too harsh?
Moderator: Core Staff

/punish remove_saves?[SoE]_Zaitsev wrote:It's just like Peds said, you only ruin your own experience.
But then you have people shouting in caps: ''ZOMG IVE RAECHED TEH FINISH, LOL, NUBS!''
Those are the kind of people I hate.


matt101harris wrote:big cock was the first thing that came to my head lol

Is that a command that already exists and I wasn't aware of, or a suggestion?Drofder2004 wrote:/punish remove_saves?
Or is that too harsh?






What's being done to bypass the current system which blocks loadbouncing is this: 1. Use /cl_maxpackets 15, because it apparently is the worst number to use for packets for some reason. I believe 125, 250, and 333 are all not divisible by it, and it's a rather low number, so you don't send as many packets per second or something. 2. Have a high ping. I believe that this is needed, but I am not certain.Drofder2004 wrote:Why try and prevent them from loadbouncing on just your map when somebody, could one day explain to me what they are doing to get past the current laodbounce fix and I could solve everyones problem in a matter of minutes?


Actually you load right after you bounce and ping doesn't matter : PInfinite wrote:What's being done to bypass the current system which blocks loadbouncing is this: 1. Use /cl_maxpackets 15, because it apparently is the worst number to use for packets for some reason. I believe 125, 250, and 333 are all not divisible by it, and it's a rather low number, so you don't send as many packets per second or something. 2. Have a high ping. I believe that this is needed, but I am not certain.Drofder2004 wrote:Why try and prevent them from loadbouncing on just your map when somebody, could one day explain to me what they are doing to get past the current laodbounce fix and I could solve everyones problem in a matter of minutes?
Once you have those 2, you just do the regular method of load bouncing (bouncing on an object, and loading right after you hit it), and it works sometimes. I have posted a solution which has been ignored in the past, but I am uncertain as to whether it would work or not.

Also wasn't sure about ping.Lancast wrote:Actually you load right after you bounce and ping doesn't matter : PInfinite wrote:What's being done to bypass the current system which blocks loadbouncing is this: 1. Use /cl_maxpackets 15, because it apparently is the worst number to use for packets for some reason. I believe 125, 250, and 333 are all not divisible by it, and it's a rather low number, so you don't send as many packets per second or something. 2. Have a high ping. I believe that this is needed, but I am not certain.Drofder2004 wrote:Why try and prevent them from loadbouncing on just your map when somebody, could one day explain to me what they are doing to get past the current laodbounce fix and I could solve everyones problem in a matter of minutes?
Once you have those 2, you just do the regular method of load bouncing (bouncing on an object, and loading right after you hit it), and it works sometimes. I have posted a solution which has been ignored in the past, but I am uncertain as to whether it would work or not.


matt101harris wrote:big cock was the first thing that came to my head lol

Was the solution you posted about freezing the player? That is the only comment I remember, which I replied to as already being in place. Obviously, adding a couple of milliseconds to the pause may work, but the less pause the better...Infinite wrote:Once you have those 2, you just do the regular method of load bouncing (bouncing on an object, and loading right after you hit it), and it works sometimes. I have posted a solution which has been ignored in the past, but I am uncertain as to whether it would work or not.



It was about freezing the player, but also doing it in a different way which may already be in place. Dan, being the person whom I go to for help about mods, said that by simply putting in a load-freeze-wait-unfreeze (iirc?) would completely fix it. If the current system is freeze-wait-load-unfreeze or anything different, then it wouldn't fix it. I'll have to check on that sequence, but that's what I remember that he told me about the subject. I personally thought that putting a simple free-wait-unfreeze after loading (along with changing the wait time to be a bit higher) would fix it, but I'm not sure about it.Drofder2004 wrote:Was the solution you posted about freezing the player? That is the only comment I remember, which I replied to as already being in place. Obviously, adding a couple of milliseconds to the pause may work, but the less pause the better...Infinite wrote:Once you have those 2, you just do the regular method of load bouncing (bouncing on an object, and loading right after you hit it), and it works sometimes. I have posted a solution which has been ignored in the past, but I am uncertain as to whether it would work or not.
If this wasn't what you posted, do you mind throwing it in a PM in case I forget this thread...
(Just to point out also, I never ignore posts about the mod, most likely I click "mark read" and ignore threads at a time...)
Lancast wrote:Actually you load right after you bounce and ping doesn't matter : P
Lancast, you noob D: Both are quoted by you.Loadbounce is easy, I'll tell you how to do it. First of all, I believe its nothing to do with codjumper mod so you can't fix it, it doesnt matter on which mod you do it, it works on all.
You need 2 saves and high ping, with +300 its really easy.Then, Save 1 position somewhere, and do other save somewhere before a bounce. So, what you do is:
You jump on the bounce, when you hit the bounce and it gives u the boost up, u need to load the other save, if you get the right timing, when you load the other save, you will jump up from it, its just a lag trick. You hit the bounce and u jump up, u load other position and its like youre still doing the bounce and jumping up.



I didn't misread anything. You said that ping doesn't matter when it comes to load bouncing, and at another time you said that it does matter.Lancast wrote:Infinite, you misread, that is other technique, it is without cl_maxpackets 15. There are 2 ways to do loadbounce, 1st one is with high ping and the other technique is with any ping and cl_maxpackets 15.

