ammo h4x
Moderator: Core Staff
- 
				WorldDomoNation  
- CJ Worshipper 
- Posts: 376
- Joined: November 12th, 2008, 10:48 pm
- Location: Connecticut
- Contact:
Re: ammo h4x
Are you making a map? It sounds like you just want a bind. 
Make sure you are in devmap:
bind f player_sustainammo 1
that should do it.
			
			
									
									Make sure you are in devmap:
bind f player_sustainammo 1
that should do it.
that's a nice pic and all, but out of all the pictures you could have taken why'd you take a picture of a plant?  
 
-Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera
-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs 
 
-Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
						 
 -Soviet
Because plants have some really small details. If a plant comes out nice in a photo, you have yourself a good camera

-Drofder 2004
Yes, but if boobs come out really well in a photo you have a picture of boobs
 
 -Soviet
Discussing Marshall's new camera lol^
Quit Humping And Start Jumping!
- 
				TTTT
- CJ Wannabe 
- Posts: 30
- Joined: August 16th, 2009, 5:51 am
Re: ammo h4x
no, on my finished map theres going to be an ammo stack were players shoulld get full ammo. sorry if i was unclear and i will edit the post
			
			
									
									
						- 
				Drofder2004  
- Core Staff 
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: ammo h4x
self GiveMaxAmmo( self.pers["weapon"] );
Try that.
			
			
									
									Code: Select all
main()
{
thread fillammo();
}
fillammo()
{
trig = getent("<triggername>", "targetname");
while(1)
{
trig waittill("trigger", user);
user giveMaxAmmo(self GetCurrentWeapon());
}
}
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- 
				TTTT
- CJ Wannabe 
- Posts: 30
- Joined: August 16th, 2009, 5:51 am
Re: ammo h4x
i think were on the right way, but i get an error which you can see on the screenshot i posted. This is my mp_kakariko.gsc
main()
{
maps\mp\_load::main();
maps\mp\_giveammo::main();
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}
And heres my _giveammo.gsc
main()
{
thread fillammo();
}
fillammo()
{
trig = getent("giveammo", "targetname");
while(1)
{
trig waittill("trigger", user);
user giveMaxAmmo(self GetCurrentWeapon());
}
}
I made the trigger a trigger_multiple and gave it the key/value of: targetname/giveammo.
What shoulld i do with that self GiveMaxAmmo( self.pers["weapon"] ); you posted?
Thx for helping, i really appriciate it
			
			
						main()
{
maps\mp\_load::main();
maps\mp\_giveammo::main();
ambientPlay("ambient_backlot_ext");
game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}
And heres my _giveammo.gsc
main()
{
thread fillammo();
}
fillammo()
{
trig = getent("giveammo", "targetname");
while(1)
{
trig waittill("trigger", user);
user giveMaxAmmo(self GetCurrentWeapon());
}
}
I made the trigger a trigger_multiple and gave it the key/value of: targetname/giveammo.
What shoulld i do with that self GiveMaxAmmo( self.pers["weapon"] ); you posted?
Thx for helping, i really appriciate it

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						- 
				Rezil  
- Core Staff 
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: ammo h4x
remove self and try again.
			
			
									
									Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
						[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
- 
				Buzzard  
- CJ Wannabe 
- Posts: 23
- Joined: November 5th, 2009, 7:13 pm
Re: ammo h4x
Replace "self" to "user" at the getCurrentWeapon() function:
			
			
									
									
						Code: Select all
main()
{
        thread fillammo();
}
fillammo()
{
        trig = getEnt("giveammo", "targetname");
        while(1)
        {
                trig waittill("trigger", user);
                user giveMaxAmmo(user getCurrentWeapon());
        }
}- 
				TTTT
- CJ Wannabe 
- Posts: 30
- Joined: August 16th, 2009, 5:51 am
Re: ammo h4x
NiCE  thanks guys that was the problem. Problem solved
 thanks guys that was the problem. Problem solved 
			
			
									
									
						 thanks guys that was the problem. Problem solved
 thanks guys that was the problem. Problem solved 
- 
				Drofder2004  
- Core Staff 
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: ammo h4x
sorry, my bad 
			
			
									
									

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