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Exploding Barrel

Posted: November 25th, 2008, 5:21 pm
by steveuk
Exploding Barrel

1. Make the barrel in Radiant.
* Create a script_model and fill in the Keys / Values below for your model.
o targetname / explodable_barrel
o model / global_explosive_barrel_japanese
o classname / script_model


2. Create the clipping for the barrel.
* Make a cube about the size of the barrel with the tool texture of "clip_missile_nosight_metal"
o Use the clipper tool to cut off the corners.
* Make this brush a script_brushmodel
o Key / Value of classname / script_brushmodel
o spawnflags / 1


3. Connect the barrel to the clip texture.
* Select the model.
* Select the clip brush.
* With both selected in that order, press "W" to connect them.