Exploding Barrel
1. Make the barrel in Radiant.
    * Create a script_model and fill in the Keys / Values below for your model.
          o targetname / explodable_barrel
          o model / global_explosive_barrel_japanese
          o classname / script_model 
2. Create the clipping for the barrel.
    * Make a cube about the size of the barrel with the tool texture of "clip_missile_nosight_metal"
          o Use the clipper tool to cut off the corners. 
    * Make this brush a script_brushmodel
          o Key / Value of classname / script_brushmodel
          o spawnflags / 1 
3. Connect the barrel to the clip texture.
    * Select the model.
    * Select the clip brush.
    * With both selected in that order, press "W" to connect them.
			
			
									
									Exploding Barrel
Moderator: Core Staff
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				steveuk
 - CJ G0D!

 - Posts: 1330
 - Joined: November 21st, 2006, 12:51 pm