[COD2]jm_thelostparadise

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[COD2]jm_thelostparadise

Post by Creep » November 7th, 2008, 6:15 pm

DoWNLOAD LINK:
jm_lost and jm_lost_nomodel(they are in the same iwd)
http://www.speedyshare.com/781850998.html

jm_lost_easy
http://www.speedyshare.com/806255846.html

So here comes the Lost Paradise:)
I won't say about it nothing :) Only 1 thing: the bigest jump map ever :)
It's about 50% ready and i'm working on it about 2 moths.
Here are 3 pictures, but nothing more :)) ->

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U'will find every jumpstyle on the map, except nade, 333 jumps :)

DoWNLOAD LINK:
jm_lost and jm_lost_nomodel(they are in the same iwd)
http://www.speedyshare.com/781850998.html

jm_lost_easy
http://www.speedyshare.com/806255846.html
Last edited by Creep on December 2nd, 2008, 6:07 pm, edited 5 times in total.
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Re: [COD2]jm_thelostparadise

Post by waywaaaard » November 7th, 2008, 6:25 pm

are you sure it will be playable on the servers? what do u think will it take to complete it?

but the pictures look interessting
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Re: [COD2]jm_thelostparadise

Post by Creep » November 7th, 2008, 6:28 pm

hmm what do you mean under playable?
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Re: [COD2]jm_thelostparadise

Post by Soviet » November 7th, 2008, 6:30 pm

Creep wrote:So here comes the Lost Paradise:)
I won't say about it nothing :) Only 1 thing: the bigest jump map ever :)
It's about 50% ready and i'm working on it about 2 moths.
Here are 3 pictures, but nothing more :)) ->
we'll see about that. :P

Looks good.

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Re: [COD2]jm_thelostparadise

Post by Creep » November 7th, 2008, 6:46 pm

there is a better mod on our server, than the simply codjumper mod. I dunno who made it, but it has a lot's of features:

>You can set every map's time.
>Timer
>Save,Load counter
>Way counter(in meters)
>Nade throw counter
>Sucess nade jump counter
>If you want to use a short on a map, it warns you, and if you dont load before last save or save, in the end everybody will se that u didn't finish really the map, and your time / load times wont be in records.
>You can see records if you are in spectator, there are 2 type of records: Time and load times.
>If you finish map, everybody see how many times you use load, how many time you go on the map, how many nade used.
>After finish you can go to spec, fly somewhere, then you can teleport onto that place, where your spectator cam standing. You can do it 3 times after finish.
>There are reset statistic, and you can restart map with it.
>After x time everybody can call vote for any map.
>Load before last save position
>Call vote for + time after x minutes left on map(you can set 3 value for it / map), it's able 3 times on a map.

If you need, I'll ask around about this mod, and I can translate it for english, then upload here.
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Re: [COD2]jm_thelostparadise

Post by [SoE]_Zaitsev » November 7th, 2008, 9:00 pm

That one looks impressive so far :)
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Re: [COD2]jm_thelostparadise

Post by Innkeeper » November 8th, 2008, 7:12 am

i doubt its longer than facilities... that map is so incredibly beastly
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Re: [COD2]jm_thelostparadise

Post by Creep » November 8th, 2008, 8:28 am

hehe:) you didn't see what's inside the hill, and the other side of it, yet;)
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Re: [COD2]jm_thelostparadise

Post by Innkeeper » November 8th, 2008, 8:42 am

have you played facilities?

i have worked that map so hard, and within 30 minutes i can only do about 2/3 even on my best run. and i did soviet in 17 minutes, so im not a slouch
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Re: [COD2]jm_thelostparadise

Post by Creep » November 8th, 2008, 9:48 am

yes i finished it not once ;) but I'm said, don't be sure in your true before you dont't see my map:D:D
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Re: [COD2]jm_thelostparadise

Post by Kryptonic » November 8th, 2008, 1:23 pm

Hmm it's all about training. KJX finished facilities (not the noob version) in 9.xx minutes if I remember correctly, and I can do it in less than 15 mins as well.

Back to topic: Looks awesome Creep! Can't wait for it :D
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Re: [COD2]jm_thelostparadise

Post by Rezil » November 8th, 2008, 1:59 pm

Not bad Creep, looks promising.
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Re: [COD2]jm_thelostparadise

Post by Creep » November 12th, 2008, 8:16 pm

A bit foretaste of the map's size :)
But there aren't lights and the map is about 80% completed:)
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The spawn is near the middle boat(orange) :))
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Re: [COD2]jm_thelostparadise

Post by Pnin » November 13th, 2008, 1:02 am

hm....bigger than floater's wasterland?...
Otherwise nice job creepy creep!

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Re: [COD2]jm_thelostparadise

Post by Creep » November 13th, 2008, 2:56 pm

yeah it's bigger ;) about 30 mins only inside the hill...
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