NM_Ripple
Moderator: Core Staff
NM_Ripple
Well, this isn't a jump map, but for those of you who still have CoD1 and have some time to kill I suggest you try this out.
Plenty of scripting went into this map with the aim of making it as interactive as possible.
Create ripples or drawings by shooting into the board. Watch patterns move about in a fluid show. Even create your own music!
http://callofduty.filefront.com/file/NM_Ripple;93943
Let me know what you guys think of it.
Plenty of scripting went into this map with the aim of making it as interactive as possible.
Create ripples or drawings by shooting into the board. Watch patterns move about in a fluid show. Even create your own music!
http://callofduty.filefront.com/file/NM_Ripple;93943
Let me know what you guys think of it.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: NM_Ripple
unfortunately I lost my CoD cds too. You could convert it to CoD4, it would only take about 10 minutes.
-
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
Re: NM_Ripple
Stop with CoD1, give CoD4 >_>
matt101harris wrote:big cock was the first thing that came to my head lol
Re: NM_Ripple
I've already tried converting nm_toybox to CoD4 which proved to be a failure.
Besides, with CoD5 coming out soon, I'd have to learn a new way of compiling (as if CoD4 wasn't as crappy enough as it is).
So I'll just save the trouble and wait till CoD5, unless someone feels like looking into toybox.
Besides, with CoD5 coming out soon, I'd have to learn a new way of compiling (as if CoD4 wasn't as crappy enough as it is).
So I'll just save the trouble and wait till CoD5, unless someone feels like looking into toybox.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest