Extruding a profile along a path.[MAYA6 - BASIC]
Moderator: Core Staff
- 
				Luke
 - Past/Inactive Team Member

 - Posts: 1774
 - Joined: May 31st, 2005, 12:42 am
 - Location: Cornwall, UK
 
Thats good to know, but remember you can't use Nurbs in most games, including CoD which only uses polygon models.
			
			
									
									Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php
						- 
				Luke
 - Past/Inactive Team Member

 - Posts: 1774
 - Joined: May 31st, 2005, 12:42 am
 - Location: Cornwall, UK
 
True, just thought i'd point it out incase anyone tries to make models for cod out of NURBS. Just did a quick test and you can convert NURBS to polygons by going to Modify > Convert > NURBS to Polygons. If you do that with default settings you'll get a high tris count, but you can go into options and change Tesselation Method to "Count" then enter a lower number.
			
			
									
									Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php