This is line 102,103
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range1_target waittill ("damage", idamage);
if(idamage > 50)
This is the whole script...
Code: Select all
main()
{
thread training_onspawn();
thread start_gates();
thread posters();
}
training_onspawn()
{
trig = getent("training_spawn_remove","targetname");
for(;;)
{
trig waittill("trigger", other);
self.sound_speaker = spawn("script_model");
self.sound_speaker enablelinkto();
self.sound_speaker linkto(self);
other thread training_onPlayerSpawned();
wait 0.05;
}
}
training_onPlayerSpawned()
{
self takeAllWeapons();
wait 0.05;
}
start_gates()
{
gateleft = getent ("training_spawn_gate_left", "targetname");
gateright = getent ("training_spawn_gate_right", "targetname");
triggate = getent ("training_spawn_gate_trigger", "targetname");
speaker = getent ("training_spawn_gate_speaker","targetname");
while (1)
{
triggate waittill ("trigger");
gateleft rotateyaw (90, 1, 0.3, 0);
gateright rotateyaw (-90, 1, 0.3, 0);
speaker playsound("gate_open");
gateright waittill ("rotatedone");
gateleft waittill ("rotatedone");
wait (2);
gateleft rotateyaw (-90, 1, 0.3, 0);
gateright rotateyaw (90, 1, 0.3, 0);
speaker playsound("gate_close");
gateright waittill ("rotatedone");
gateleft waittill ("rotatedone");
}
}
posters()
{
poster1_trig = getent ("training_poster1_trigger","targetname");
poster2_trig = getent ("training_poster2_trigger","targetname");
poster3_trig = getent ("training_poster3_trigger","targetname");
poster4_trig = getent ("training_poster4_trigger","targetname");
main_gate = getent ("training_weapons_gate_trigger","targetname");
main_gate_left = getent ("training_weapons_gate_left","targetname");
main_gate_right = getent ("training_weapons_gate_right","targetname");
speaker = getent ("training_spawn_gate_speaker","targetname");
range1_target = getent ("training_target_range_1","targetname");
range1_gate_trigger = getent ("training_rifle_gate_trigger","targetname");
range1_gate_right = getent ("training_rifle_gate_right","targetname");
range1_gate_left = getent ("training_rifle_gate_left","targetname");
range2_target = getent ("training_target_range_2","targetname");
range2_gate_trigger = getent ("training_sniper_gate_trigger","targetname");
range2_gate_right = getent ("training_sniper_gate_right","targetname");
range2_gate_left = getent ("training_sniper_gate_left","targetname");
range3_target = getent ("training_target_range_3","targetname");
range3_gate_trigger = getent ("training_panzer_gate_trigger","targetname");
range3_gate_right = getent ("training_panzer_gate_right","targetname");
range3_gate_left = getent ("training_panzer_gate_left","targetname");
range4_target = getent ("training_target_range_4","targetname");
range4_gate_trigger = getent ("training_grenade_gate_trigger","targetname");
range4_gate_right = getent ("training_grenade_gate_right","targetname");
range4_gate_left = getent ("training_grenade_gate_left","targetname");
while(1)
{
poster1_trig waittill ("trigger", user);
user iprintln ("^1Next Poster...");
poster2_trig waittill ("trigger", user);
user iprintln ("^1Next Poster...");
poster3_trig waittill ("trigger", user);
user iprintln ("^1Next Poster...");
poster4_trig waittill ("trigger", user);
user iprintln ("^2Go Through Gate...");
main_gate waittill ("trigger");
main_gate_left rotateyaw (90, 1, 0.3, 0);
main_gate_right rotateyaw (-90, 1, 0.3, 0);
speaker playsound("gate_open");
main_gate_right waittill ("rotatedone");
wait (2);
main_gate_left rotateyaw (-90, 1, 0.3, 0);
main_gate_right rotateyaw (90, 1, 0.3, 0);
speaker playsound("gate_close");
main_gate_right waittill ("rotatedone");
{
range1_gate_trigger waittill ("trigger", user);
user iprintlnbold ("^2Shoot Target 10 Times");
{
range1_target waittill ("damage", idamage);
if(idamage > 50)
user iprintln ("^19 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^18 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^17 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^16 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^15 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^14 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^13 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^12 More Times...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
user iprintln ("^11 More Time...")
range1_target waittill ("damage", idamage);
if(idamage > 10)
{
user iprintlnbold ("^2Proceed To Next Area...")
}
}
}
}
}