Lighting Help

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oppdelta
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Lighting Help

Post by oppdelta » June 20th, 2007, 1:08 pm

Hi.. again

ok this time how do you get the whole map to be lit the same. Without making 10's of lights to go around?

Without any shading. Is it somthign to do with shading if it is i dont knwo how.

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Post by Luke » June 20th, 2007, 1:34 pm

Have you added worldspawn values?
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Post by oppdelta » June 20th, 2007, 2:06 pm

nope i dont know what they are :S

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Re: Lighting Help

Post by Pedsdude » June 20th, 2007, 2:22 pm

oppdelta wrote:Hi.. again

ok this time how do you get the whole map to be lit the same. Without making 10's of lights to go around?

Without any shading. Is it somthign to do with shading if it is i dont knwo how.
Make a lighting leak (put a light somewhere outside your map that touches 'infinity') - that way there will be a lighting leak and the whole map will be lit evenly without shadows.
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Post by oppdelta » June 20th, 2007, 2:28 pm

k thanks but now i cant reach 125fps :S

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Post by Luke » June 20th, 2007, 5:27 pm

Thats a rather crude thing to do i think peds. You can use the worldspawn editor to modify the worldspawn settings outside of radiant, you can choose from all the stock map settings, so pick a map with lighting that best suits your needs/skybox. Worldspawn editor: http://www.modsonline.com/Downloads-dl-1082.html
List of worldspawn settings you can use to enter manually in radiant: http://www.modsonline.com/Tutorials-read-106.html
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Post by oppdelta » June 20th, 2007, 5:30 pm

Ill give that a try to :) thanks

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Post by Pedsdude » June 21st, 2007, 11:38 am

Luke wrote:Thats a rather crude thing to do i think peds
I know, I know. I expected Drofder to beat you to saying that, but he didn't! :)
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Post by Drofder2004 » June 21st, 2007, 2:29 pm

Pedsdude wrote:
Luke wrote:Thats a rather crude thing to do i think peds
I know, I know. I expected Drofder to beat you to saying that, but he didn't! :)
Luke had this topic covered from his first post, which meant I just ignored it. After several more posts, I was wondering why it has taken so many replies... now I know.

Do not cause your map to leak. You will not get real lighting, that's just stupid. You will get "overbright" causing all areas of your map to be lit up by a bright white colour which looks stupid. Not only that but a leaked map can cause countless issues.

Use worldspawn values. These will give your map real lighting from a source (the sun!). If you do not know how to do it, learn, it is essential. Only lame mappers avoid the worldspawn values and go for a cheap work around such as Peds'
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Post by Soviet » June 21st, 2007, 6:39 pm

Drofder2004 wrote:
Pedsdude wrote:
Luke wrote:Thats a rather crude thing to do i think peds
I know, I know. I expected Drofder to beat you to saying that, but he didn't! :)
Luke had this topic covered from his first post, which meant I just ignored it. After several more posts, I was wondering why it has taken so many replies... now I know.

Do not cause your map to leak. You will not get real lighting, that's just stupid. You will get "overbright" causing all areas of your map to be lit up by a bright white colour which looks stupid. Not only that but a leaked map can cause countless issues.

Use worldspawn values. These will give your map real lighting from a source (the sun!). If you do not know how to do it, learn, it is essential. Only lame mappers avoid the worldspawn values and go for a cheap work around such as Peds'
says the person who made maniacmansion, the map where almost any jump will kill you if you miss :P

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Post by oppdelta » June 21st, 2007, 7:52 pm

lol

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Post by Pedsdude » June 21st, 2007, 9:03 pm

Drofder2004 wrote:go for a cheap work around such as Peds'
It worked for peds_puzzle! :lol: At the time I didn't actually know why my lighting stopped working, I've since found the cause but it's not really worth changing.
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Post by Drofder2004 » June 22nd, 2007, 3:58 pm

Soviet wrote:says the person who made maniacmansion, the map where almost any jump will kill you if you miss :P
Correct, that is I. Who are you?

;)
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Post by Soviet » June 22nd, 2007, 6:18 pm

I'm the guy who made soviet_stronghold, the player voted #1 cod2 map, not some gay map where you die with every jump :P

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Post by Pedsdude » June 23rd, 2007, 12:50 am

Now now, play nicely!
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