script_models

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Soviet
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script_models

Post by Soviet » January 28th, 2007, 9:41 pm

Ive got a script_model and i want to change the size. I use modelscale in radiant but in game its normal size still. Is there anyway to enlarge a script_model?

Luke
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Post by Luke » January 29th, 2007, 2:00 am

As far as I know it's not possible to scale script models. There's a converter which would allow you to edit the models default scale ect but you need the specific modeling tools and knowledge to do it. I can edit cod 1 & 2 models, but can only export them into cod 2, as I don't have the tools to export to cod 1.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Soviet
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Post by Soviet » January 29th, 2007, 4:07 am

ok, thanks for the info I found a way around it, so its all good. Another question:

Im almost certain there is a way to make brushes disappear or reappear, how do you script that?

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Post by Nightmare » January 29th, 2007, 4:25 am

you could use moveX,Y,Z and move it fast and out of sight/
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Luke
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Post by Luke » January 29th, 2007, 4:39 am

brush hide();
brush notsolid();
brush show();
brush solid();
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Nightmare
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Post by Nightmare » January 29th, 2007, 9:27 pm

or that, that works too.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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