jm_officespace

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

Inetpub
CJ Newbie
CJ Newbie
Posts: 90
Joined: June 20th, 2006, 9:31 pm

jm_officespace

Post by Inetpub » September 13th, 2006, 2:30 pm

I have a new map in test. current name is jm_officespace. its about 90% done. I gotta figure out how I want to end it now.

btw, its hard.

http://inets.clanservers.com/jumpmaps/m ... espace.iwd

Im sure the good jumpers will find it challenging even at test stage.

Inetpub

Inetpub
CJ Newbie
CJ Newbie
Posts: 90
Joined: June 20th, 2006, 9:31 pm

Post by Inetpub » September 13th, 2006, 2:34 pm

btw,

Im having issues with the elevator. If someone saves on it and dies on it, it goes in an odd loop. has anyone seen this and is there a fix for it?

Inetpub

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » September 13th, 2006, 4:54 pm

Inetpub wrote:btw,

Im having issues with the elevator. If someone saves on it and dies on it, it goes in an odd loop. has anyone seen this and is there a fix for it?

Inetpub
It seemed to work ok when i tried it. But it might be a good idea to add the waittill ("movedone"); after each move.

The map wasn't bad, a few texturing issues. The room with the hurt trigger on the floor was a bit random/annoying. The rest was pretty good.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

User avatar
YaNo
CJ Worshipper
CJ Worshipper
Posts: 460
Joined: May 5th, 2005, 9:34 pm
Location: Azeroth
Contact:

Post by YaNo » September 13th, 2006, 5:16 pm

the best thing to do is make it cod1 ^^

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 13th, 2006, 5:16 pm

Trying now...
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
t3vY
CJ Worshipper
CJ Worshipper
Posts: 362
Joined: January 15th, 2006, 1:57 pm
Location: zamušani

Post by t3vY » September 13th, 2006, 5:20 pm

nice map m8 it needs a lot FPS :?
just one question where to go from here? :oops:
Image

Inetpub
CJ Newbie
CJ Newbie
Posts: 90
Joined: June 20th, 2006, 9:31 pm

Post by Inetpub » September 13th, 2006, 8:26 pm

The random room was made for that. Its called KILLZONE. Hence the reasoning for that room. I fully intended it to be like that. If you look in that room, each jump uses different textures. :)

But there is no randomness. Its intended so you can follow it but look crazy. LOTs of colors and bright! rather from the rest of the map where it looks normal. So, I know hte kill triggers are annoying but a KILLZONE with no killtriggers wouldnt be a killzone.

lol.

Inetpub

Inetpub
CJ Newbie
CJ Newbie
Posts: 90
Joined: June 20th, 2006, 9:31 pm

Post by Inetpub » September 13th, 2006, 8:38 pm

BTW,

This map is still test. If there are ANY jumps you recommend me making more difficult, I want to look at it. I want to make this jump map on a higher difficulty scale. I see more of you have gone far in it. Did it take alot of tries? What was your time?

Inetpub

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 14th, 2006, 12:01 am

I couldn't get to the end of the "killzone" room, I am stuck at the same point as above I believe.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Guest

Post by Guest » September 14th, 2006, 4:00 am

Can someone who knows how to elevator script fix my jm_officespace1.gsc file. its still screwing up. Basically what happens is that someone saves on the elevator and when they respawn on it it breaks. the elevator seems to pick up new settings from spawn. so anyone following cant get on it. PLEASE help as I dont really want to mess with it anymore. The map is a good chunk done. I just gotta make an end and fix afew jumps to make them harder.

Inetpub

atze<3
CJ G0D!
CJ G0D!
Posts: 1587
Joined: January 3rd, 2006, 9:38 am
Location: Germany

Post by atze<3 » September 14th, 2006, 7:32 am

Drofder2004 wrote:I couldn't get to the end of the "killzone" room, I am stuck at the same point as above I believe.
same here ... its impossible to do that room without noclip :s

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 14th, 2006, 1:37 pm

Anonymous wrote:Can someone who knows how to elevator script fix my jm_officespace1.gsc file. its still screwing up. Basically what happens is that someone saves on the elevator and when they respawn on it it breaks. the elevator seems to pick up new settings from spawn. so anyone following cant get on it. PLEASE help as I dont really want to mess with it anymore. The map is a good chunk done. I just gotta make an end and fix afew jumps to make them harder.

Inetpub
For a start, elevators are buggy, I personally do not recommend them.
I havent looked at your gsc, but the problem is people saving on it and trying to load. If they load inside the elevator (not above it), the waiting time for the elevator keeps moving. Once the elevator has waited its full time, it will move back up/down from its current position.

What I would recommend is to use the "moveTo" function.
This will make it always go back to the correct position.

this is what you need to do.

Delete the script_brushmodel you have in the map atm...

Now, remake the brush. Now, copy the brush (spacebar) and retexture (change the texture to "origin" found in the tools textures).
Place the new origin brush over the top of the other brush. Select BOTH brushes and make them a script_brushmodel with the desired targetname...

Now once you have done that, that can be hard work inside the editor for some people, so here is simple solution...

Reaplce you entire old gsc with this (obviosuly do not delete your old one, this is temporary...

jm_officespace.gsc

Code: Select all

main()
{
maps\mp\_load::main();

brush = getent("brush","targetname");
origin = brush getOrigin();

while(1)
{
iprintln("Origin: " + origin");
wait 5;
}
}
The code above uses a targetname of brush, so change that to whatever you have used...
The exact coordinates of your map will now be shown on screen.
Write these coordinates down.

Now, implement these into your old code...
Change the "moveZ" commands to MoveTo...

Now, this is how the layout is done..

Code: Select all

moveTo((x, y, z), <time>, <acc>, <dec>)
e.g
moveTo((5, 10, 15), 3, 2, 1)
So, you know what set of coordinates (the starting point), now all you have to do is add/subtract the height you want the platform to move from the Z value, use the MoveTo command again to move the platform away from the start position...

Now you have all that, theres one other thing, use the "brush waittill("movedone");" then if you want the platform to stay still for 2 seconds, add the wait 2; after. It is a lot more efficient...
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » September 14th, 2006, 1:40 pm

Atze69 wrote:
Drofder2004 wrote:I couldn't get to the end of the "killzone" room, I am stuck at the same point as above I believe.
same here ... its impossible to do that room without noclip :s
No, i managed it. There was maybe 2 jumps that were tricky in that room.. a fairly big jump near the start and a crouch jump nearer the end. It didn't take that long though :?
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Post by Rezil » September 14th, 2006, 1:59 pm

testing now...
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 14th, 2006, 3:38 pm

Luke wrote:
Atze69 wrote:
Drofder2004 wrote:I couldn't get to the end of the "killzone" room, I am stuck at the same point as above I believe.
same here ... its impossible to do that room without noclip :s
No, i managed it. There was maybe 2 jumps that were tricky in that room.. a fairly big jump near the start and a crouch jump nearer the end. It didn't take that long though :?
Demo?

It wasn't the jumps that got me, its the route. The only possible route to me seems is impossible due the fact something is not as it seems...
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests