here script i tried:
Code: Select all
main()
{
thread antisave();
//thread checkpoint();
}
antisave()
{
as = getent("as","targetname");
while (1)
{
as waittill ("trigger",player);
if(player isTouching(as) && player meleeButtonPressed())
{
user suicide();
user iprintlnbold("Anti-Save Zone!");
}
}
}
checkpoint() //WORKING ON..........
{
checkpoint = getent("cps","targetname");
while (1)
{
checkpoint waittill ("trigger",player);
if(player isTouching(checkpoint) && player meleeButtonPressed())
{
(need know script to make server to force people to save
user iprintlnbold("Checkpoint Zone!");
}
}
}
trigger_multiple
key: targetname
value: as
2nd brushmodel
trigger_multiple
key: targetname
value: cps
my friend tried it and it doesnt work....how can i make it work on trigger_multiple to detect people's melee