this is just a small tut verry easy
Requirements:
cod 1 + radiant (duh

Mapping:
ok here we go:
make 2 or more team-deathmatch spawns
and 1 team-deathmatch intermission
add 2 script_models (script_models, right click on 2d grid) and find: stalingrad_flag
open it to add it to ur map and place it in where u want it.
Select 1 flag and press 'N'
type this in it:
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key: targetname
value: axis_flag_home
Do the same with the other flag,
only change
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key: axis_flag_home to:
value: allies_flag_home
then u are done for the mapping
make a script called: urmap.gsc and add this in it:
Scripting:
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game["allies"] = "american";
game["axis"] = "german";
This sets the nationalities of the teams. Allies can be american, british, or russian. Axis can be german.
If using minefields or exploders:
maps\mp\_load::main();
Optional level script settings
------------------------------
Soldier Type and Variation:
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "wehrmacht";
game["german_soldiervariation"] = "normal";
This sets what models are used for each nationality on a particular map.
Valid settings:
american_soldiertype airborne
american_soldiervariation normal, winter
british_soldiertype airborne, commando
british_soldiervariation normal, winter
russian_soldiertype conscript, veteran
russian_soldiervariation normal, winter
german_soldiertype waffen, wehrmacht, fallschirmjagercamo, fallschirmjagergrey, kriegsmarine
german_soldiervariation normal, winter
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main()
{
maps\mp\_load::main();
maps\mp\mp_carentan_fx::main();
game["allies"] = "american";
game["axis"] = "german";
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "fallschirmjagergrey";
game["german_soldiervariation"] = "normal";
game["attackers"] = "allies";
game["defenders"] = "axis";
}
warning: u need to have awe mod on and type before u test:
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g_gametype actf
actf: Awe Capture The Flag
if any problems please post here and i try to help
