FUNMAP which are manoeuvrable

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Moriar
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FUNMAP which are manoeuvrable

Post by Moriar » August 8th, 2006, 12:54 pm

Im making a funmap in which you can drive vehicle but my problem is I need creative people who want to make little cars or other vehicles,

I want to make a basic road where you can drive on with these cars

So does anyone have ideas?






------------------------------------------
NEVERMIND delete this topic!! Sorry, stupid mistake

UNLESS OTHER PEOPLE WANT TO MAKE THIS,

I just found out that I dont know how to make those triggers move with the players

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Drofder2004
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Post by Drofder2004 » August 9th, 2006, 3:08 am

May I ask how you plan to make a moving vehicle?

You can script a car to move forward on one of the 3 axis, you can turn the car, but without a logical understanfing of vector maths, you wont be moving that car in any other direction ;)
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Post by Moriar » August 9th, 2006, 11:25 am

That's what I figured out....
after I posted it :(

but maybe you could do it this way:
all "player"models like gear and stuff will be deleted when you press the [USE] Button, and the player body will change into a vehicle model,
maybe it could work....

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Post by Marshall » August 9th, 2006, 12:09 pm

there is a very technical way of doing this...


Something along these lines:-

Press (F) on the Script Model (car, ect)

teleport player, but to the orgin of the car, then hav the entity stick to the player, hich i know is possible...


Only problem then, is that u need to slow the player down, wen u have it activated, and have fx & sfx triggered..

but it would look stupid anyway, so forget it ... lol

(forget:- wat i just said)



Marshall

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Post by Drofder2004 » August 9th, 2006, 2:38 pm

Marshall wrote:but it would look stupid anyway, so forget it ... lol
It would indeed. As you only change the player (body) model. Which means the players head will usually be attached somewhere.

Nice idea, just not possible to work well.
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Post by Moriar » August 9th, 2006, 3:08 pm

Ow, :(

Then lets forget about it :p


but can you delete the players head? or make it invisible?

Maybe that could work...

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Post by Marshall » August 9th, 2006, 4:27 pm

well, i seem to always use the stupid ideas, so ill shut up


:roll:


Marshall

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