FUNMAP which are manoeuvrable
Moderator: Core Staff
FUNMAP which are manoeuvrable
Im making a funmap in which you can drive vehicle but my problem is I need creative people who want to make little cars or other vehicles,
I want to make a basic road where you can drive on with these cars
So does anyone have ideas?
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NEVERMIND delete this topic!! Sorry, stupid mistake
UNLESS OTHER PEOPLE WANT TO MAKE THIS,
I just found out that I dont know how to make those triggers move with the players
I want to make a basic road where you can drive on with these cars
So does anyone have ideas?
------------------------------------------
NEVERMIND delete this topic!! Sorry, stupid mistake
UNLESS OTHER PEOPLE WANT TO MAKE THIS,
I just found out that I dont know how to make those triggers move with the players
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
May I ask how you plan to make a moving vehicle?
You can script a car to move forward on one of the 3 axis, you can turn the car, but without a logical understanfing of vector maths, you wont be moving that car in any other direction
You can script a car to move forward on one of the 3 axis, you can turn the car, but without a logical understanfing of vector maths, you wont be moving that car in any other direction


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there is a very technical way of doing this...
Something along these lines:-
Press (F) on the Script Model (car, ect)
teleport player, but to the orgin of the car, then hav the entity stick to the player, hich i know is possible...
Only problem then, is that u need to slow the player down, wen u have it activated, and have fx & sfx triggered..
but it would look stupid anyway, so forget it ... lol
(forget:- wat i just said)
Marshall
Something along these lines:-
Press (F) on the Script Model (car, ect)
teleport player, but to the orgin of the car, then hav the entity stick to the player, hich i know is possible...
Only problem then, is that u need to slow the player down, wen u have it activated, and have fx & sfx triggered..
but it would look stupid anyway, so forget it ... lol
(forget:- wat i just said)
Marshall
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
It would indeed. As you only change the player (body) model. Which means the players head will usually be attached somewhere.Marshall wrote:but it would look stupid anyway, so forget it ... lol
Nice idea, just not possible to work well.

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