Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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creator
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by creator » July 16th, 2006, 1:58 am
can some 1 help me with portals?
i mean:
it draws things where u looking at and removes things u cant see
so ur fps be better
can someone tell me how to do this
and please dont give me a sick video tut link
i hate those sick videos

unless they are from Drofder :d

O AND PLEASE DONT SAY
http://www.modsonline.com/Tutorials-read-127.html i dont understand a thing of that

please just post a tut here except THE TUT

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Lisa
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by Lisa » July 16th, 2006, 2:27 am
pmsl my words exactly


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Drofder2004
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by Drofder2004 » July 16th, 2006, 3:03 am
Basic Tutorial soon.
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by creator » July 16th, 2006, 11:54 am
soon = 2 years?
or soon = 1 day
dont know what ur soon is

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by creator » July 16th, 2006, 11:10 pm
killersam can u help me with my sd map?
i will send u my sd map but it doesnt work good can u soon test whats wrong m8?
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Lisa
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by Lisa » July 17th, 2006, 1:19 pm
Drofder2004 wrote:Basic Tutorial soon.
Drofder comes through again


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by creator » July 18th, 2006, 1:47 am
= ) nice tut = )
o yes and i wanted to tell u im busy on a map
soon i make some pictures
it be suported to:
dm,tdm,bel,sd
maybe hq (if i got time)
just finished axis side
found major wallbugs

im trying to fix
wish me good luck

o and where i find a nice desert ground texture?
can u explane me how to make a CTF ?
or make a quick tut ( if u know )
ok i got a blind spot in my map
if i walk in a little area i see my gun and my hand all black
and models disapear when im in there
how come and how do i remove it?
it also removes part of my map ( it becomes like caulk now )
i got a skybox
no leak error
/edit
/edit
/edit
/edit
/another eidt
number of edits: 5
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by creator » July 18th, 2006, 2:15 am
Code: Select all
D:\Program Files\Call of Duty Game of the Year Edition\Main\maps>cd ..\..\tools\
bin
D:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>q3map ../../mai
n/maps/firstsdmap
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
D:/Program Files/Call of Duty Game of the Year Edition/\main\z_mc_bloodfx_v6.pk3
(45 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Texture.pk3 (3
files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Auto_kick_kille
r_v1.5.pk3 (14 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\w_awe_cod_v2.1_clie
nt.pk3 (43 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
D:/Program Files/Call of Duty Game of the Year Edition/\main\disco.pk3 (20 files
)
D:/Program Files/Call of Duty Game of the Year Edition//main
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30298 files in pk3 files
Loading map file D:/Program Files/Call of Duty Game of the Year Edition/Tools/bi
n/../../main/maps/firstsdmap.map
WARNING: Couldn't find image for shader textures/common/ladder_wood
writing D:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m
ain/maps/firstsdmap.prt
8 unique shaders
7 actual shaders
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos =
(944 360 106)
This is sometimes caused by improper collapsing of vertices on the boundary betw
een terrains. It may also be caused by a bad brush. Sometimes using the clippi
ng tool can cause this; hiding all brushes in the area, selecting complete tall
around the point, and pressing 'delete' may fix the problem.
D:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>q3map -vis ../.
./main/maps/firstsdmap
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
D:/Program Files/Call of Duty Game of the Year Edition/\main\z_mc_bloodfx_v6.pk3
(45 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Texture.pk3 (3
files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Auto_kick_kille
r_v1.5.pk3 (14 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\w_awe_cod_v2.1_clie
nt.pk3 (43 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
D:/Program Files/Call of Duty Game of the Year Edition/\main\disco.pk3 (20 files
)
D:/Program Files/Call of Duty Game of the Year Edition//main
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30298 files in pk3 files
reading D:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m
ain/maps/firstsdmap.bsp
reading D:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m
ain/maps/firstsdmap.prt
142 portalclusters
372 numportals
616 numfaces
744 active portals
0 hint portals
visdatasize:3416
0...1...2...3...4...5...6...7...8...9... (0)
7 average number of passages per leaf
0 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (1)
creating leaf vis...
Average clusters visible: 71
writing D:/Program Files/Call of Duty Game of the Year Edition/Tools/bin/../../m
ain/maps/firstsdmap.bsp
3.00 seconds elapsed
D:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>flare -extra -s
undiffusesamples 10 -dumpoptions ../../main/maps/firstsdmap
----- FS_Startup -----
Current search path:
D:/Program Files/Call of Duty Game of the Year Edition/\main\z_mc_bloodfx_v6.pk3
(45 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Texture.pk3 (3
files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\zzz_Auto_kick_kille
r_v1.5.pk3 (14 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\w_awe_cod_v2.1_clie
nt.pk3 (43 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\UserTextures.pk3 (1
3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pakb.pk3 (60 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\paka.pk3 (41 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak9.pk3 (149 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak8.pk3 (235 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak6.pk3 (3 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak5.pk3 (4858 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak4.pk3 (1668 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak3.pk3 (1992 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak2.pk3 (694 files
)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak1.pk3 (2642 file
s)
D:/Program Files/Call of Duty Game of the Year Edition/\main\pak0.pk3 (12816 fil
es)
D:/Program Files/Call of Duty Game of the Year Edition/\main\disco.pk3 (20 files
)
D:/Program Files/Call of Duty Game of the Year Edition//main
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak5.pk3 (46 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak3.pk3 (7 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak2.pk3 (9 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak1.pk3 (3736 files)
D:/Program Files/Call of Duty Game of the Year Edition/\main\localized_english_p
ak0.pk3 (1204 files)
File Handles:
----------------------
30298 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
sunlight = 1.6
ambient = 0
----------------------------------------
Building flare's bsp from all polygons...
Finished in 4 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 5 seconds.
----------------------------------------
Filtering solid brushes into tree...
Finished in 0 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 0 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using 300 samples with hemicube form factor approximation
Finished in 2:01.
----------------------------------------
Performing world and model lighting...
Finished in 35 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 19180 polys and 69077 verts total
D:\Program Files\Call of Duty Game of the Year Edition\Tools\bin>cd ..\..\
D:\Program Files\Call of Duty Game of the Year Edition>pause
Press any key to continue . . .
i think i found the problem
Code: Select all
finding triangle windings...
Degenerate triangle (ie, point or line) given to DeriveTextureVectors; ref pos =
(944 360 106)
This is sometimes caused by improper collapsing of vertices on the boundary betw
een terrains. It may also be caused by a bad brush. Sometimes using the clippi
ng tool can cause this; hiding all brushes in the area, selecting complete tall
around the point, and pressing 'delete' may fix the problem.
Cod 1 Mapper&Modder&Moddeler
-
Drofder2004
- Core Staff

- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Post
by Drofder2004 » July 18th, 2006, 5:10 am
CTF
1. Right-Click 2D
2. Misc<Prefab
3. Go inside the MP folder
4. Select ctf_flag_allies.map
5. Place flag 1 unit above the floor in the area you want it.
6. Deselect and go start again, this time selecting axis flag.
CTF complete.
the blind spots you are talking about may be caused by a caulk texture, is there a visible caulk texture anywhere? If not, I would need to see both map and screenshot of where...
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creator
- CJ Worshipper

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Contact:
Post
by creator » July 18th, 2006, 12:37 pm
its just near a door way
when i walk near that i see black and i cannot see the light models
hmm can't compile bsp atm first i fix that then i send u some pics
can it be a verry small brush cause i was cutting and found verrrry small brushes i could barely select it
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Drofder2004
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Post
by Drofder2004 » July 18th, 2006, 2:15 pm
If the brush cannot be selected, then that brush is invalid. all brushes must be greater than 1x1x1 units, if its smaller, you will get error.
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Post
by creator » July 18th, 2006, 6:16 pm
Misc<Prefab
hmm?
i dont have prefab ?
i got:
mg42
model
portal_camera
portal_surface
turret
or somewere else o_O?
( Ctf for cod 1 )
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Drofder2004
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Post
by Drofder2004 » July 18th, 2006, 6:24 pm
creator wrote:Misc<Prefab
hmm?
i dont have prefab ?
i got:
mg42
model
portal_camera
portal_surface
turret
or somewere else o_O?
( Ctf for cod 1 )
Oops, thought was CoD2 >.<
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creator
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Post
by creator » July 18th, 2006, 7:24 pm
lol
so how i add for cod 1?
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