Binding Quick Messages

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Drofder2004
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Binding Quick Messages

Post by Drofder2004 » May 23rd, 2006, 11:05 pm

Recent topic about binding quickmessages in CoD2, so heres the tutorial (found using IWN search)

Were going to use the CoD2 menu system...

Code: Select all

openScriptMenu <menuname> <menuresponse> 
Ok, you need to know which menu is which, so...
There are 3 <menuresponse> options.
1 - quickcommands
2 - quickstatements
3 - quickresponses

And each menuresponse has a certain limit to which numbers.
QuickCommands
1 - Follow me!
2 - Move in!
3 - Fall back!
4 - Suppressing fire!
5 - Attack left flank!
6 - Attack right flank!
7 - Hold this position!
8 - Regroup!

QuickStatements
1 - Enemy spotted!
2 - Enemy down!
3 - I'm in position.
4 - Area secure!
5 - Grenade!
6 - Sniper!
7 - Need reinforcements.
8 - Hold your fire!

QuickResponses
1 - Yes Sir!
2 - No Sir!
3 - I'm on my way.
4 - Sorry!
5 - Great Shot.
6 - Took long enough.
7 - Are you crazy!

So to make your own binds...

Code: Select all

/bind <key> "openScriptMenu <menuresponse> <number>"
Replace anything with <> tags.

Code: Select all

/bind KP_INS "openScriptMenu quickresponses 5" 
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