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Soviet_Standoff Screenshots
Posted: April 21st, 2006, 4:06 am
by Soviet
Re: Soviet_Standoff Screenshots
Posted: April 21st, 2006, 8:32 am
by KemiX
Soviet wrote:well i finally decided its time to release some screenshots of my first map ive ever made. The map isn't done so the lighting isn't fully where it will be at when it is done, and also some textures will be replaced. After i'm done ill work on converting it to cod2. Keep in mind this is my first map...so critique but don't be too mean
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IMO its a really nice map =D... like the creativity with placing object everywere and not just the things you need to jump on or off
really cool soviet
>JumpCrew-KemiX
Posted: April 21st, 2006, 10:56 am
by Luke
Looks pretty cool

Posted: April 21st, 2006, 11:31 am
by Grom
Looks pretty neat
Now get all this into CoD2 Radiant, and release!

Posted: April 21st, 2006, 12:56 pm
by Lisa
Looks very nice dude....got alot going on there.
Grom wrote:Now get all this into CoD2 Radiant, and release!

Grom, is that the plan for all new maps? I am making one atm but for COD.

Posted: April 21st, 2006, 1:12 pm
by Grom
Well, in my opinion most of the new maps should be made for CoD2
The best is still to make it for both..
Posted: April 21st, 2006, 1:46 pm
by Soviet
ah, sorry, forgot to mention its not a jump map. I merely wanted to test radiant in my first map so this is a dm/tdm map
Posted: April 21st, 2006, 3:21 pm
by Drofder2004
I am going to admit. When I first saw your "original" design (when you first started mapping), the map was of very low standard. Now... I think the map look very well made and designed.
A few things I will point out.
All the spikes you need to make detail. This will stop them consuming FPS.
Your lights need to be lowered.
In the light entity window put...
key: light
value: 30 (basically a small number, play with these a little to adjust them)
Posted: April 21st, 2006, 3:56 pm
by Pedsdude
Looks very, very nice for your first map! The top box in the last image doesn't look as though it would stay in that position in real life

(maybe it's just this camera angle). As drofder said, there seems to be a bit too much lighting in places, but other than that I can't think of any criticisms.
Posted: April 21st, 2006, 5:46 pm
by KemiX
KillerSam wrote:but CoD2 jumping sucks
you just suck @ it

Posted: April 21st, 2006, 8:36 pm
by Nightmare
well this map is nice for a first, altho imo, that lava texture just doesnt fit on the outside.
Posted: April 21st, 2006, 8:42 pm
by Drofder2004
Nightmare wrote:well this map is nice for a first, altho imo, that lava texture just doesnt fit on the outside.
lava texture? That looks more like burned wood (ash & embers

). From what I gather, it is meant to feel like the rocky side of Hell (when you imagine hell, you imagine lava flowing around black rock-like formations, well these are those formations

)
Posted: April 21st, 2006, 9:08 pm
by Nightmare
I know, but it just doesnt click right with me

Posted: April 22nd, 2006, 12:33 am
by Soviet
im going to change it anyway, it appears that that texture does not and can not have any lighting on it at all
Posted: April 22nd, 2006, 3:05 am
by Nightmare
Thanks soviet
