Making nades not affecting you.
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Making nades not affecting you.
Is there a way to create an area or something, that causes nades not to affect you in anyway?
In this case the boost of the nade should be gone..
In this case the boost of the nade should be gone..
P.S.V. Kampioen!
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- Core Staff
- Posts: 13315
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Not 100% sure what you mean?
Do you mean so you dont die?
I made a mod a while ago that gives you 200 health. If the nade kills you, then a message will come up saying the amount of damage that was dealt. I will see if I can dig it up.
Do you mean so you dont die?
I made a mod a while ago that gives you 200 health. If the nade kills you, then a message will come up saying the amount of damage that was dealt. I will see if I can dig it up.

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making a player invulnerable, can as far as i know only be done by adding a break point in the /gametypes/dm.gsc or tdm.gsc
and in the your_map.gsc add
but in "akk" its working serverside, i dont know if a map would override the servers gametypes .gsc
but you can use it on a server running the akk mod, you simply have to add:
in your "your_map.gsc" script.
.
Code: Select all
Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc)
{
if(getcvar("scr_lev_friendlyfire") == "dm")
self thread Callback_PlayerDamage_dm(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
else
{
if(self.sessionteam == "spectator")
return;
///// Added by leveller ////////
if(isdefined(self.lev_invulnerable))
return;
///////////////////////////
Code: Select all
self.lev_invulnerable = true;
but in "akk" its working serverside, i dont know if a map would override the servers gametypes .gsc
but you can use it on a server running the akk mod, you simply have to add:
Code: Select all
self.lev_invulnerable = true;
.
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