Flashing Lights
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Flashing Lights
Is it possible to make flashing lights, such as the lights you find in disco techs? I want to make it so that the light blinks on and off.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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derick, that wont work 
And no, I dont want a disco ball, I want just a flashing light
on and off
tahts all I want.

And no, I dont want a disco ball, I want just a flashing light
on and off
tahts all I want.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
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[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Yes. Except for the light Leveller is talking about...Pedsdude wrote:I was wondering this same question before...
I was thinking of having a light, and a moving object going across it, revealing and disguising it, but surely all the lighting is done when compiling so it's not possible for it to change like that?
(Lighthouse light)

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i have been looking and trying for something like the lighthouse effect all morning,
couldnt find it, and the thing i had build didnt work the way i wanted it.
havent tried out the lighthouse from modsonline,
but it looks like its beaming on the picture,
that was my problem, i couldnt get my light to beam.
so i worked the rest of the day on custom textures and shaders,
and came up with my own lighting effect.
the light itself = ready,
the only thing that needs working on, is to make it act like a disco lazer or something like that.
so i need to script the coordinates where the light should point to.
Thanks alot Leveller, even tho I was just wondering if there was a script to turn th light on and off non stop with out haveing to go through any triggers
But the disco will be pretty sweet.

Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Right, the light is ready.
its based on a mix between "light_cagelight_red" and "searchlight_large"
i made a custom xmodel based on those 2.
i have put everything thats needed in the pk3 file, also the map file.
if you know your scripting, you wont have any problems with the gsc file.
its prob not perfect, but good enough for a basic demo map.
dl below
http://www.sidecar-productions.nl/jump-bitch/
its based on a mix between "light_cagelight_red" and "searchlight_large"
i made a custom xmodel based on those 2.
i have put everything thats needed in the pk3 file, also the map file.
if you know your scripting, you wont have any problems with the gsc file.
its prob not perfect, but good enough for a basic demo map.
dl below
http://www.sidecar-productions.nl/jump-bitch/
Last edited by leveller on April 13th, 2006, 4:01 pm, edited 1 time in total.
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