Hidding Help!

Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!

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Nightmare
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Hidding Help!

Post by Nightmare » March 4th, 2006, 3:20 am

This is driving me nuts!!!!!
I make a brush with the trigger texture, then I right click on it and make it trigger multiple, I give it a name, once I deselect it the trigger dissapears and I can't see it or get it back in anyway!! Please help me, this is driving me nuts!
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Drofder2004
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Post by Drofder2004 » March 4th, 2006, 3:33 am

Press F. Select Trigger.
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Nightmare
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Post by Nightmare » March 4th, 2006, 3:33 am

it already was selected selected


None of the triggers show up on any of my maps
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Drofder2004
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Post by Drofder2004 » March 4th, 2006, 3:35 am

Nightmare wrote:it already was selected selected


None of the triggers show up on any of my maps
Press F. This brings up the filters. Now click the word Trigger.
This will allow you to see the trigger.
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Nightmare
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Post by Nightmare » March 4th, 2006, 3:37 am

If I right click on any of the brushes and make it into something speacial (brushmodel, trugger hurt, ect, ect) It dissapears!

argh!
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Drofder2004
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Post by Drofder2004 » March 4th, 2006, 3:40 am

Press F. Now make sure every one of these is selected...

Sky
Water
Caulk
Curves
Trigger
Clip
WeapClip
Detail
Translucent
Portals
Structure
NonColiding
Entities
Lights
Static
Targets
Misc
Weapons
Ai
Funcs
Info
Ammo/Items
World
Path
AI
Coordinates

That should solve it.
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Post by Nightmare » March 4th, 2006, 3:40 am

Nevermind, Thanks to Luke I've managed to fix it, the box "entities" was unchecked

Sorry Drofder :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Drofder2004
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Post by Drofder2004 » March 4th, 2006, 3:42 am

Nightmare wrote:Nevermind, Thanks to Luke I've managed to fix it, the box "entities" was unchecked

Sorry Drofder :D
Sorry for what?
I gave you the correct answer, and if luke didnt fix it, the post would have :P

Anyways, this is here for future reference and similar problems.
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Luke
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Post by Luke » March 4th, 2006, 3:43 am

np :) since a trigger is an entity that must also be ticked in filters :wink:

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Post by profinuyasha » March 4th, 2006, 3:03 pm

LOL ^^ it just happen to me...turned it on ^^
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DYOR :-)

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