Post
by Drofder2004 » February 19th, 2006, 9:17 pm
Quick Tut is all that is needed.
1. Make a brush with texture "common/trigger".
2. Right click on 2d window and select trigger<hurt
3. Press n to bring up the entity window.
4. Add the amount of damage a "frame" you want using...
Key: dmg
Value: <number>
If you want the person to receive slow damage (damage every second instead of a frame) click "Slow" in the entity window.
If people want a full trigger tutorial ask, and I will make 1, but imo, the most useful triggers are easy to use (trigger<damage is the hardest to use, but very useful).
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