Hurt when you walk over it

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Spyhunter

Hurt when you walk over it

Post by Spyhunter » February 18th, 2006, 9:45 pm

Create a TRIG brush where you want to have it,

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Now, click the right mouse butten with the brush selected and go to trigger/hurt

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So, if it turns out RED it should work

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Now it should work :D

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Marshall
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Post by Marshall » February 19th, 2006, 10:40 am

ok,
but you could have atleast put the way in which u can change the damag rate and time it takes to trigger..



;)


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Pedsdude
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Post by Pedsdude » February 19th, 2006, 4:29 pm

Indeed, it doesn't quite have enough to it to be added as a sticky in my opinion.
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Guest

Post by Guest » February 19th, 2006, 4:30 pm

this is easier, without a script.

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Post by Pedsdude » February 19th, 2006, 4:40 pm

Damage rate is just changing the entities though isn't it?
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Drofder2004
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Post by Drofder2004 » February 19th, 2006, 9:17 pm

Quick Tut is all that is needed.

1. Make a brush with texture "common/trigger".
2. Right click on 2d window and select trigger<hurt
3. Press n to bring up the entity window.
4. Add the amount of damage a "frame" you want using...
Key: dmg
Value: <number>
If you want the person to receive slow damage (damage every second instead of a frame) click "Slow" in the entity window.

If people want a full trigger tutorial ask, and I will make 1, but imo, the most useful triggers are easy to use (trigger<damage is the hardest to use, but very useful).
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