CoD4 mp_into_the_blue Walkthrough (PC)

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Sonic
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CoD4 mp_into_the_blue Walkthrough (PC)

Post by Sonic » December 23rd, 2011, 11:59 pm

Not a new map, but no one ever done a walkthrough about it, so took my chance :).



Also, tell me what you think of my new config?

All is done on Non-OS, demos were recorded on CJ Mod only, default jump_height, g_speed and g_gravity.

Editted and Performed by Sonic@CJ

Enjoy.

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fre4kZ
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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by fre4kZ » December 24th, 2011, 1:26 am

I've made a comment there, but no characters left so i'll continue here.

I'm not sure if the last bounce is possibble no rpg , but im sure i do it 125.
Except these , not a bad walkthrough mate :)
Good Job.

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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by Sonic » December 24th, 2011, 1:39 am

fre4kZ wrote:I've made a comment there, but no characters left so i'll continue here.

I'm not sure if the last bounce is possibble no rpg , but im sure i do it 125.
Except these , not a bad walkthrough mate :)
Good Job.
First of all, thanks for the feedback :).

I agree I did some jumps with RPG which should've been done without.
I also agree on the config which was a little too dark, which I changed at 2:33 (Should've done this earlier)

I do think the quality is better than the mp_average one (just my opinion).
Also, I've rendered this with alot higher settings, so it's also watch-able on 1080p.

But those are just my opinions, anyway thanks for comment. ;)

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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by fre4kZ » December 24th, 2011, 1:59 am

Well , i turn back my statement about quality , i was blind at 1080p , its nice. But 360p average looks better than this 360p . Idk why. Well you said " some bounces " , like the main bounces were done no rpg. I do NOT care about no rpg/rpg if they are useless or doesnt count anything , but into these bounces you 5x more effort to perform it without rpg and they are the main bounces (+ the one into the house). You might be GTFO at me , but Walkthroughs are that videos , where the jumping is more important than the editing , so walkthrough doesn't have edits. Always try to NO RPG if possibble , but when map is fully doable 125 , then 125 everything . This is a golden rule for walkthroughs. I always check if 1 by 1 if possibble no rpg.

I hope you don't get these as negative critics , they are builder critcis for your future videos. (And BTW you can ask me too if poss no rpg , i am always interested in these things and try to do them)


fre4kZ

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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by Sonic » December 24th, 2011, 2:16 am

Dont worry about the critics lol, I don't see them in a negative way.
As I said before, in my opinion I've improved pretty much from the first walkthrough. (Because of the critics you gave me before)

Also, I'll try to put more effort in checking if jumps are possible without RPG.

So yet again, thanks for the feedback. 8)

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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by [SoE]_Zaitsev » December 24th, 2011, 3:59 pm

That's why making walkthroughs is so damn hard. The skill between jumpers is so big. One person does a jump with a RPG and then someone manages to do it without.

But Freakz knows the order how to do jumps :)
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: CoD4 mp_into_the_blue Walkthrough (PC)

Post by fre4kZ » December 24th, 2011, 5:20 pm

Well , usually no rpgs need longer fps switches . For example i do the first long bounce in this map 2-1-3-2-1 no rpg , but its 125 fps rpg XD. At my first walkthroughs i didnt try to put effort into these, but now i realised that making these videos needs "Responsibility" , if you make a nice video overall , Peds or any CJ staff won't say NO for the video , although it needs more no rpgss. In videos you need to show the bounces with the least "Ingame Help" (like rocket , nade) .

Thats why i made the "mp_fussaids_v1" walkthrough x3 times. Thats a lot work with Drawing Fps and Cutting it.

1st :

2nd:

3rd : The same in CoDjumper channel.

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