Lighting issues

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steveuk
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Lighting issues

Post by steveuk » May 13th, 2011, 12:01 pm

ok im using mp_overgrown dusk, but it still to light for my map,

i tried one of the night maps,but they way to dark, this would mean me putting like `1000_ lights into my map, which i dont realy want to do if i can.

Question is how do i make Overgrown darker.???

here is the codes as they are.
"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"
would i need to altar Sunlight from 1.1 down to .5 or something.???

on the nigh maps i can use night light by pressing 'N' but i dont want that either, so whats the best option for me to use, i want a map that is darker than dusk, but not Night.??? As it stands the cavens i have in my map, which is most of the map way to light and i cant see the lights im using to light up the tunnels now, i think the sky i had befor messing with the skybox was Convoy, i could use that and see the lights ok, but the cave was still to light, i thoiught overgrown would be darker, but it's not.. convoy would be my main choice, if i use covoy again which would i need to change on that to make it darker.?

Here is convoys codes.?
"diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"
which is the better one to use, oh i also have thunder/lightning & rain on my map alone with many locations with Burning barrels, and lose fires...




edited on May. 13, 2011 07:00 am by manickiller

rB|Liam*
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Re: Lighting issues

Post by rB|Liam* » May 13th, 2011, 1:19 pm

Why dont you try mp_farm, thats a fairly dark map but no too dark :D

steveuk
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Re: Lighting issues

Post by steveuk » May 13th, 2011, 1:25 pm

xrgz wrote:Why dont you try mp_farm, thats a fairly dark map but no too dark :D
yea was thinking of that later tonite, im just messing with the ambient and sun color,
i just changed ambient from .10 down to .05 and sunlight from 1.1 down to 0.05,and that was way to dark, lol so ive now changed them both to 0.09 on Sunlight and on ambient . just compiling the map again, which take around 20-25 mins,lol as it is a large map, but not got much jump platforms in it yet.lol

steveuk
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Re: Lighting issues

Post by steveuk » May 13th, 2011, 3:02 pm

tried mp_farm and still way to bright for my caven map...

steveuk
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Re: Lighting issues

Post by steveuk » May 13th, 2011, 11:41 pm

HOW CAN I TOTALY REMOVE THE WORLDSPAWN SKYBOX SETINGS?

i did press the (N) key and dlete them that way and re-did the skybox, but im still getting lighting problems.

NOW SOME HOW IVE LOST ALL MY LIGHTING IN MY TUNNELS
HALF MY BARRLES DONT LIGHT UP WITH THERE FIRES.
(sorry about the caps, im totaly pissed off now)

Im sure it a world spawn issue, so i want to remove the full worldspwn and skybox and just remake then, can someone tell me how i can do this without deleting the full map and starting over again as ive spent like 8 days building this map now and only 1/6th through..

Help please.

ADDED:
ok ive messed a bit with cargo, got it DARK by messing with Sunlight, RadiosityScale, and Ambinet, bit to dark but got most of my lighting back...
Just need to make it a little bright now somehow ?, then i can get back to adding more stuff to my map.

steveuk
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Re: Lighting issues

Post by steveuk » May 14th, 2011, 12:21 pm

Damm this, it gone all bright again..

Is making it darker, by taking away points or adding, im sure it taking away, lets say, sunlight 1.1 , take .1 away should make it darker yea,? well it not doing this for me, even if i take away a point from "ambient" to.....wy is my night skybox so bright?

i dont mind the first level being bright, it the cavens that need to be dark or medium dark.... Please Help

steveuk
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Re: Lighting issues

Post by steveuk » May 15th, 2011, 1:02 pm

strange, i changed from Farm skybox to Cargo, to wetwork then to another, each giving me bright screens, and also finding out i radiant was not saving parts of my map, and giving me issues where you can see though parts of walls, i got so mad i gave up, and had a game of OPs with a friend on COD 5, later i decided to give the map 1 more try, and when i gave it a quick test, i found the missing parts was where they was, and the sky was DARK, and i was able to make it lighter on another compile...

Not sure why these problems happened, but somethink sorted itself out somehow....

Sky is now dark, caven wa Dark to,but ive upped the sunlight by 1 point and added a few light sticks and cave is near what i want it, enought light to see the jumps, but ligt looks a little kind od dullish. misty looking.?

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