i tried one of the night maps,but they way to dark, this would mean me putting like `1000_ lights into my map, which i dont realy want to do if i can.
Question is how do i make Overgrown darker.???
here is the codes as they are.
would i need to altar Sunlight from 1.1 down to .5 or something.???"radiosityScale" "2"
"diffusefraction" "0.25"
"_color" "0.46 0.64 0.61"
"sunlight" "1.1"
"sundirection" "-147 119 0"
"sundiffusecolor" "0.80 0.88 0.94"
"suncolor" "0.84 0.81 0.58"
"ambient" ".10"
on the nigh maps i can use night light by pressing 'N' but i dont want that either, so whats the best option for me to use, i want a map that is darker than dusk, but not Night.??? As it stands the cavens i have in my map, which is most of the map way to light and i cant see the lights im using to light up the tunnels now, i think the sky i had befor messing with the skybox was Convoy, i could use that and see the lights ok, but the cave was still to light, i thoiught overgrown would be darker, but it's not.. convoy would be my main choice, if i use covoy again which would i need to change on that to make it darker.?
Here is convoys codes.?
which is the better one to use, oh i also have thunder/lightning & rain on my map alone with many locations with Burning barrels, and lose fires..."diffusefraction" "0.1"
"sundiffusecolor" ".75 .84 1"
"sundirection" "-30 -340 0"
"suncolor" ".85 .76 .53"
"sunlight" "1.6"
"ambient" "0.3"
"_color" ".75 .84 1"
edited on May. 13, 2011 07:00 am by manickiller