custom texture, .TGA OR .DDS

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Drofder2004
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Post by Drofder2004 » August 8th, 2005, 1:49 pm

1st thing before I actually check them...

I cant help but notice the double extension on the dds (.dds.dds) That wont work.

And also, which folder are you putting these in?

Edit:
Also, how did you make the dds file? Photoshop, a dds converter or a simple rename?

Ok, I just took a look at the tga file. The reason it will not show up in CoD is because of the image size.
The image has to be a certain size otherwise it will not load, the size must be a power of 2...
so 64, 128, 256, 512, 1024...

The best to use is 512 for better quality...

I will remake the file for you and post it up.

http://rapidshare.de/files/3772978/sig_sam_map.rar.html
^Map File and textures^

When you put the texture into your own map, you will not be able to just click the texture and "fit" it as there is a large black area.

You need to make a 100 by 25 unit rectangle, apply the texture. Then press S to open the surface inspector. In there you can move the texture around using the "Horizontal shifts" and "Vertical Shifts". Smoetimes your texture will be backwards, to fix this, in the Inspector look at the "Horizontal Stretch " and make it negative (-0.25). You will then have to "Shift" the texture horizontally to get it nicely in position.

hope that helps :)
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Drofder2004
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Post by Drofder2004 » August 8th, 2005, 4:08 pm

killersamuk wrote:thanks a load, i never knew the size was important, the .dds.dds was not in my texture folder it was a slip up i did just before i uploaded it. I got the .dds plugin from the nvidia site and used photo shop to convert. Ill try doing it as you said, ill edit this post in just a sec once i have done it. thanks. :D

EDIT:
worked a treat, thanks :D , living up to be just how peds described, LOL.
Glad it helped :D
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Pwn-Rikku
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ugh

Post by Pwn-Rikku » August 25th, 2005, 5:49 pm

i did all the drofger said (sorry if i spelt the name wrong) and mine come up as blue and black like the red and black ?? like no texture !! i dont no why can someone help me??

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Drofder2004
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Re: ugh

Post by Drofder2004 » August 25th, 2005, 5:51 pm

Pwn-Rikku wrote:i did all the drofger said (sorry if i spelt the name wrong) and mine come up as blue and black like the red and black ?? like no texture !! i dont no why can someone help me??

Rikku
Blue and Black is the sign for "No texture". Red and Black is for textures that can only be shown after a compile.

If you are using a custom texture, it should just appear as you made it.
Try remaking it, if it still doesnt work, upload the texture, and either post here, or pm me and I will see if I can get it to work.
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Pwn-Rikku
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Thnx alot

Post by Pwn-Rikku » August 25th, 2005, 5:53 pm

thnx for the reply that was quick :P only posted 10 secs ago i see why theres 1047 post or summat i will make another and host if it doesnt work :)


Edit:
It didnt work still a blue and black shall i host it.. if so give me a host please :)

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MuRpHy*
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Post by MuRpHy* » August 25th, 2005, 10:01 pm

very well done drofder on the 10 seconds, and he has 1285 posts, not 1085 like me :P
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Hehe

Post by Pwn-Rikku » August 26th, 2005, 3:32 pm

hehe murphy :) well he didnt responde again.. lol stop trying to get more posts :P (not like me of corse :) )

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Post by MuRpHy* » August 26th, 2005, 10:08 pm

yes but please keep it to a maximum of 2 sigs :) so choose one to get rid of :D
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