Question About .iwd

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paintlax21
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Question About .iwd

Post by paintlax21 » July 14th, 2010, 4:30 am

For most mods they and usermaps they tell you to put the mp_mapname.iwd in the directory with the mp_mapname.ff and mp_mapname_load.ff. So what I was wondering is why for CoDJumper it will only work if the .iwd is in the Mods folder.

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Soviet
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Re: Question About .iwd

Post by Soviet » July 14th, 2010, 5:19 am

I was always under the impression that the .iwds in the usermaps folder were only used for the stock game. Under the assumption that that is wrong, however, my guess would be that the CoDJumper mod has a different form of precaching content, in that all .iwds are precached no matter the map, rather than each map referencing its own .iwd.

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