The fundamental philosophy of the gameplay of mp_svt_factory is that nothing is off limits. If I've mapped it, I want you to get to it. I may not have put in a way to get there, but I know someone will eventually find a way. What does this mean? Yes, there will be shortcuts. I want there to be shortcuts. In having played a large amount of time on the server recently, I've found something very noticeable. Only the beginners play the actual map, the rest try insanely difficult shortcuts, essentially glitching the map. It makes sense, that's what we are, glitchers. As such, I believe a jump map should cater to these jumpers.
The other main idea of this jump map is to embody everything that other jump maps have done right. Whether it be the ridiculous bounces of mp_ib_glass, the insurmountable difficulty of mp_spacestation, or the infamous final jump of mp_skipper, my goal is to provide an exciting experience to the best of the best while still giving the beginners a chance to jump without becoming overly frustrated. To follow this idea is my first media release, much less content than anyone could possibly want, but hey, my idea is to be a giant tease. I've started a detailed analysis of the most influential jumps out there, modifying them based on common server consensus to create the optimal jumps. That's not to say there will be any shortage of original jumps, though, as I've worked long and hard to come up with some truly unique jump types.


I plan to, after finishing the next few rooms, release the first public beta. From that point I plan to expand, fix, and implement a number of secrets. This could take anywhere from a few weeks to months, depending on how hectic my schedule is. I'm wrapping up my last year of high school and preparing to go to college, so I'm not sure what my free time will look like.
It's my goal to update this regularly, my next topic of discussion will be how I started designing each individual jump to cater to a server full of people.