textured and rigged the model (with a rig that is already working in game),then going to outliner and selecting j_mainroot and selecting the model mesh and going to skin>>bind skin>> smooth bind, color>>apply color>> white then,opening the model exporter and click force Export Selected Joints,in the outliner window i'm selecting all that has a plus beside it then clicking Export Selected En it goes to 5% and i get this error "XmodelIData::convertMayaData: No meshes to export. Possible errors :duplicate mesh names, no meshes selected"
here is a few pictures,



i got one rigged model to work(lol didnt rigg it properly) http://www.xfire.com/video/213614/
but when retraced my steps it wouldn't work
