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custom pictures

Posted: June 22nd, 2005, 8:14 am
by Mr Yoshi
Hello

I started my first jumping-map yesterday and now i wanna put some custom textures in ith
i can get the custom textures in coduo radiant but when i compile ith with CodUOmaker the progamm crashes
can anyone help me plz :?

I also wanna now how you can create a custom loading sreen for your map :roll:


ty

Posted: June 22nd, 2005, 10:38 am
by Drofder2004
Custom textures
Go Here and download the plugin for photshop. If you do not have photshop, i'm not sure what other programs do the same job.

Install plugin and open PS. Set the size of the image to a power of 2 by a power of 2.

Powers of 2
2
4
8
16
32
64
128
256
512
1,024
2,048

The bigger the image size, the more detailed but larger file size the texture will be. Most textures I use are 512x512, and then loading screens at 1024x1024.

Once you have your canvas open with the correct size, add your texture. All transparent areas will become white, so do not leave these areas.

Then "File < Save As" and look in the file type list for "dds". A new window will appear, make sure it is set to DXT1 (RGB No alpha or ARGB 1-bit alpha) and also "Generate mip maps" is selected. Then save. You should now have a dds texture.

Rename this texture to shadertype@texturename.dds

Change texturename to the texture name and change shadertype to any of these to change its property...
  • alphashadow
    asphalt
    asphalt_clampx
    asphalt_clampy
    autosprite2_masked
    bark

    brick
    brick_clampx
    brick_clampy
    carpet
    cloth
    cloth_blend
    cloth_light
    cloth_masked
    concrete
    decal
    decal_asphalt
    decal_clamp
    decal_clampx
    decal_clampy
    decal_depthwrite
    decal_metalnomask
    decal_solid_clampy
    decalclamp
    dirt
    dirt_clampx
    dirt_clampy
    flesh
    foliage
    foliage_blend
    foliage_clamp
    foliage_clampy
    foliage_masked
    foliage_snow
    glass
    glass_blend_in
    glass_blend_out
    glass_light
    glass_masked
    glass_nosight
    grass
    grass_clampx
    grass_clampy
    gravel
    gravel_clampy
    ice
    ice_masked
    metal
    metal_cullnone
    metal_decal
    metal_fence
    metal_fence_nonsolid
    metal_masked
    metal_masked_solid
    metal_objective
    mud
    paper
    plaster
    rock
    rock_clampx
    rock_clampy
    sand
    snow
    snow_clamp
    snow_clampx
    snow_clampy
    water
    wood
    wood_clampx
    wood_clampy
    wood_masked
So now you have for example brick@wall.dds
Go to CoD/Main/Textures (If you do not have a textures folder make 1). Then inside that folder create a new folder called mapname (where mapname is the maps name). Put the dds file here.

Reload your CoDRadiant and in the list of textures, there should now be a part called mapname. Click ti and it will load your textures. Apply your texture to your brush and save.

Compile using CoDUOMaker Download from here

Do the same for the loading screen, but instead of putting the dds into textures folder put it in a new folder called "levelshots" (this should be in your CoD/Main folder also)
the name of the dds file should be "mapname.dds" for example mp_mymap.dds

Refer to my pk3 tutorial for how to set up your pk3's
Found here

Do not click the "brick@_wall.dds" as it believes they are emails :P

Posted: June 22nd, 2005, 10:51 am
by Matrix
Is there a plugin for Paint SHop Pro,

That is the Only thing i use and im having problems with creating a dds with the power of 2,

Aldo i use a DDS Converter 2 which i dont like but it will do,

Many Thanks,
Matrix

Posted: June 22nd, 2005, 11:06 am
by Drofder2004
couldn't find anything for PSP, soz.

Posted: June 22nd, 2005, 2:55 pm
by Mr Yoshi
thanks for the quik response i will try ith :lol:

Posted: June 22nd, 2005, 5:43 pm
by Mr Yoshi
ty the thingy for the pictures work but i dont understand how to make the loading screen :( must you select ith in radiant or do something else plz tel :lol:

Posted: June 22nd, 2005, 7:17 pm
by Drofder2004
Mr Yoshi wrote:ty the thingy for the pictures work but i dont understand how to make the loading screen :( must you select ith in radiant or do something else plz tel :lol:
Nope, all you do is make the dds like with the custom textures.

then in your main folder (or pk3), make a new folder called "levelshots". Put the dds inside this folder.

I forgot to add the levelshot should be called mapname.dds (for example, mp_mymap.dds)
Try that :)


Also, please get make an account on the forum...

Posted: June 22nd, 2005, 7:48 pm
by Guest
yay that was the problem it was called brick@DV_Mr_Yoshi :D
ty for helping now i can finisch ith i hope the will acept the map to codjumper.tk :wink:

Posted: June 22nd, 2005, 9:04 pm
by Drofder2004
Anonymous wrote:yay that was the problem it was called brick@DV_Mr_Yoshi :D
ty for helping now i can finisch ith i hope the will acept the map to codjumper.tk :wink:
all maps will be welcome here I would think

www.codjumper.com btw ;)

Posted: June 23rd, 2005, 3:39 pm
by Pedsdude
Matrix wrote:Is there a plugin for Paint SHop Pro
Pff, PSP sucks compared to Photoshop ;) And well put drofder :D

Posted: June 28th, 2005, 7:54 am
by Mr Yoshi
me again ;), how do i put my map on your site :o?

Posted: June 28th, 2005, 5:59 pm
by Pedsdude
Send your map to me (pedsdude@codjumper.com) and i'll test it out and possibly put it on the site for you ;)

Posted: June 28th, 2005, 7:14 pm
by Drofder2004
Pedsdude wrote:Send your map to me (pedsdude@codjumper.com)
Don't be greedy :P

go to http://www.rapidshare.de and upload it :P

Posted: June 28th, 2005, 9:53 pm
by [SoE]_Zaitsev
Isn't a map a bit different then a demo or a screenshot ?

Posted: June 29th, 2005, 1:19 pm
by Pedsdude
lol drofder, I'm the one who has the power to add it to the site though ;) (well, and destiny ;)).