mp_svt_factory

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Re: mp_svt_factory

Post by Hoogie » June 27th, 2010, 2:58 am

Soviet wrote:Don't worry, the other project I'm focusing on will impact you in a positive way as well :mrgreen:
No chance you're gonna share what this "project" is right? :P
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Re: mp_svt_factory

Post by Soviet » June 27th, 2010, 3:13 am

Release is a few days off for the unnamed project assuming things go as planned.

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Re: mp_svt_factory

Post by Hoogie » June 29th, 2010, 12:38 pm

KillerSam wrote:
Hoogie wrote:
Soviet wrote:Don't worry, the other project I'm focusing on will impact you in a positive way as well :mrgreen:
No chance you're gonna share what this "project" is right? :P
One of the few advantages to being CJ Team....you know about all these cool little projects months in advance (and all the ones that never get released 8) ).
Make a list of all the projects that never got released :D

And who knows, maybe a regular member has time and will do it :P
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Re: mp_svt_factory

Post by Soviet » July 2nd, 2010, 5:57 am

Alright, with v3.1 of the CJ Mod released I'm back to work at mp_svt_factory. Today I went back over what I had already made after having a break, checking to make sure I did everything okay. Noticing a few discrepancies regarding amount of detail vs. player exposure to detail and map flow I decided to deviate off the original course and add a few rooms before going back in. This will also help to remedy the steep difficulty curve I've been worrying about. The first step was to take what was previously a single jump and transform it into two identical jumps to allow more people to jump at the same time, helping to get rid of clogging. As a show of good faith here is a screenshot of what I've been overhauling. It's a bit daunting to spend several hours redesigning an area for a single jump, but in the end it is much more satisfying and makes it that much more fun to play.

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Re: mp_svt_factory

Post by Soviet » July 2nd, 2010, 10:28 pm

The product of an hour of work, some of the hardest texturing/patch manipulation I've ever done.

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Re: mp_svt_factory

Post by Rezil » July 3rd, 2010, 10:43 am

Looks pretty good, better than most of the current CoD4 maps(apart from mp_jm_cruise, obviously).
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Re: mp_svt_factory

Post by Hoogie » July 3rd, 2010, 3:35 pm

Looking good 8)
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: mp_svt_factory

Post by Soviet » July 5th, 2010, 4:43 pm

I'm having trouble getting the lighting right. Right now my spec maps look incredibly dull. Unfortunately it takes about an hour to compile the lighting. Here is the first ingame screenshot, work in progress of course. I left the fps on to give you an idea of how hard I'm trying to optimize performance. This was taken on all high, no aa.

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Re: mp_svt_factory

Post by |Master| » July 5th, 2010, 5:23 pm

:shock: Great soviet,tell me how long the compile takes at the end of your map :lol: I like it so far.. keep it up man.
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Re: mp_svt_factory

Post by Infekt » July 5th, 2010, 5:52 pm

I agree, great looking map Soviet, Look forward to trying it upon it's release :D

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Re: mp_svt_factory

Post by Pedsdude » July 5th, 2010, 6:54 pm

Looks great as before, eagerly anticipating it!

P.S. if you want me to beta test a newer version than the one you gave me months ago, I would be happy to ;)
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Re: mp_svt_factory

Post by [SoE]_Zaitsev » July 5th, 2010, 11:58 pm

Looks really great. This will without a doubt be the best looking jump map on CoD4 so far. Most are just boring platforms like Rez said :P

But even those can get entertaining and good looking like Glass for instance.
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Re: mp_svt_factory

Post by Soviet » July 7th, 2010, 8:43 pm

dynamic lighting ftw.

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Re: mp_svt_factory

Post by Hoogie » July 7th, 2010, 9:29 pm

Sick.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


A woman can fake an orgasm, but a man can fake an entire relationship

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Re: mp_svt_factory

Post by Soviet » July 7th, 2010, 10:24 pm

Taken with stock config on all high. No film tweaks, photo editing, or setting changes of any kind. This is straight from print screen to photobucket.

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