[COD2]jm_thelostparadise
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Re: [COD2]jm_thelostparadise
just write in /g_gravity 5000 and you will see on a simply bounce pad, what happens
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Re: [COD2]jm_thelostparadise
Great work with the map and everything but IT'S JUST TOO FUCKING HUGE! Oo
I mean, no way is this every gonna be finished within even 1h 30mins (I got to the first bridge after over an hour :S)
It looks great, but it's too big. It would've been a better idea to split it into parts because the way it is, it's really big.
I mean, no way is this every gonna be finished within even 1h 30mins (I got to the first bridge after over an hour :S)
It looks great, but it's too big. It would've been a better idea to split it into parts because the way it is, it's really big.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: [COD2]jm_thelostparadise
holy shit. I must install CoD2 again just for this
Don't forget to post it in this topic if you haven't done so already:
viewtopic.php?f=16&t=4925
Don't forget to post it in this topic if you haven't done so already:
viewtopic.php?f=16&t=4925
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [COD2]jm_thelostparadise
I posted:) But now we put it on server, and the quarter of server can't do first jumps xD I made it for 250 and it's a nightmare with 250 too so I'll make tomorrow an easy version too.
(it was 50 mins gameplay for me, and the best time after me was 93 minutes) :DDD
(it was 50 mins gameplay for me, and the best time after me was 93 minutes) :DDD
Re: [COD2]jm_thelostparadise
Did you send me the easy version??
Because I had no problems with the first jumps O.o
Gotta test it tomorrow, since I didn't have the time today, I just entered the first room.
Because I had no problems with the first jumps O.o
Gotta test it tomorrow, since I didn't have the time today, I just entered the first room.
Re: [COD2]jm_thelostparadise
Is it doable with 125fps?
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Re: [COD2]jm_thelostparadise
I think all parts I tested were doable with 125fpsKryptonic wrote:Is it doable with 125fps?
but it's too huge for playing it through
and strange seals
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: [COD2]jm_thelostparadise
Ok, I tested it.
It's a great map, but there are some bad points (of course there are a lot of good points, but I won't mention them here, I think everybody knows about them )
-There are jumps which definitely weren't doable with 125fps
-One or two times I really didn't know how to do something (such as when ur after the first longer bouncejump, up in the room where the fence of stone is, and you have to jump on a platform below a metallen ladder from it, how can you get onto this fence???)
-Please let me (or somebody else) help you with the short slide-bounce jumps, they were too steep so that you couldn't slide but just bounce
-Same music like in jm_rod
The following aren't really bad points, but suggestions:
-This map seems to me to be a very big beta, you really could add a storyline + some quests (this element thing before end was a very good idea, maybe a mystical story connected to it?) etc, it would become an absolutely awesome map like that!
-The end was quite unspectecular!
-Perhaps some more details (models, lights, etc...) in some of the rooms, but thats not that necessairy
I have to say that I like the lenght of the map, it's just not a map for the Pub's since you just need to long to finish...
Still a great job mate!
It's a great map, but there are some bad points (of course there are a lot of good points, but I won't mention them here, I think everybody knows about them )
-There are jumps which definitely weren't doable with 125fps
-One or two times I really didn't know how to do something (such as when ur after the first longer bouncejump, up in the room where the fence of stone is, and you have to jump on a platform below a metallen ladder from it, how can you get onto this fence???)
-Please let me (or somebody else) help you with the short slide-bounce jumps, they were too steep so that you couldn't slide but just bounce
-Same music like in jm_rod
The following aren't really bad points, but suggestions:
-This map seems to me to be a very big beta, you really could add a storyline + some quests (this element thing before end was a very good idea, maybe a mystical story connected to it?) etc, it would become an absolutely awesome map like that!
-The end was quite unspectecular!
-Perhaps some more details (models, lights, etc...) in some of the rooms, but thats not that necessairy
I have to say that I like the lenght of the map, it's just not a map for the Pub's since you just need to long to finish...
Still a great job mate!
Re: [COD2]jm_thelostparadise
So, the map tested with 250, and I made it for 250fps
That fence, aah big bug :S Before last convert I made some changes there, and I didn't think that will be so high :S:S Just use nade:D
Hm bounces? Every bounce possible :O and I can slide on them.
I made nomodels edition, because some servers crashes with my maps, if I use models on them S:S:.
aand the story :S I haven't time and fantasy for this
That fence, aah big bug :S Before last convert I made some changes there, and I didn't think that will be so high :S:S Just use nade:D
Hm bounces? Every bounce possible :O and I can slide on them.
I made nomodels edition, because some servers crashes with my maps, if I use models on them S:S:.
aand the story :S I haven't time and fantasy for this
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