[COD2]jm_thelostparadise

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Re: [COD2]jm_thelostparadise

Post by Creep » November 21st, 2008, 10:10 pm

just write in /g_gravity 5000 and you will see on a simply bounce pad, what happens :D
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Re: [COD2]jm_thelostparadise

Post by Creep » November 30th, 2008, 4:35 pm

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Re: [COD2]jm_thelostparadise

Post by Rezil » November 30th, 2008, 6:16 pm

Great work with the map and everything but IT'S JUST TOO FUCKING HUGE! Oo

I mean, no way is this every gonna be finished within even 1h 30mins (I got to the first bridge after over an hour :S)

It looks great, but it's too big. It would've been a better idea to split it into parts because the way it is, it's really big.
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Re: [COD2]jm_thelostparadise

Post by [SoE]_Zaitsev » November 30th, 2008, 6:32 pm

holy shit. I must install CoD2 again just for this :lol:

Don't forget to post it in this topic if you haven't done so already:

viewtopic.php?f=16&t=4925
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Re: [COD2]jm_thelostparadise

Post by Creep » November 30th, 2008, 7:04 pm

I posted:) But now we put it on server, and the quarter of server can't do first jumps xD I made it for 250 and it's a nightmare with 250 too :D so I'll make tomorrow an easy version too.

(it was 50 mins gameplay for me, and the best time after me was 93 minutes) :DDD
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Re: [COD2]jm_thelostparadise

Post by Kryptonic » November 30th, 2008, 11:11 pm

Did you send me the easy version??
Because I had no problems with the first jumps O.o
Gotta test it tomorrow, since I didn't have the time today, I just entered the first room.
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Re: [COD2]jm_thelostparadise

Post by Creep » December 1st, 2008, 6:35 am

no,that isn't the easy:) You will see, it's not too easy as you think :D
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Re: [COD2]jm_thelostparadise

Post by Kryptonic » December 1st, 2008, 5:28 pm

Is it doable with 125fps?
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Re: [COD2]jm_thelostparadise

Post by waywaaaard » December 1st, 2008, 5:36 pm

Kryptonic wrote:Is it doable with 125fps?
I think all parts I tested were doable with 125fps

but it's too huge for playing it through
and strange seals
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Re: [COD2]jm_thelostparadise

Post by Kryptonic » December 1st, 2008, 10:50 pm

Ok, I tested it.
It's a great map, but there are some bad points (of course there are a lot of good points, but I won't mention them here, I think everybody knows about them :))

-There are jumps which definitely weren't doable with 125fps
-One or two times I really didn't know how to do something (such as when ur after the first longer bouncejump, up in the room where the fence of stone is, and you have to jump on a platform below a metallen ladder from it, how can you get onto this fence???)
-Please let me (or somebody else) help you with the short slide-bounce jumps, they were too steep so that you couldn't slide but just bounce
-Same music like in jm_rod

The following aren't really bad points, but suggestions:

-This map seems to me to be a very big beta, you really could add a storyline + some quests (this element thing before end was a very good idea, maybe a mystical story connected to it?) etc, it would become an absolutely awesome map like that!
-The end was quite unspectecular!
-Perhaps some more details (models, lights, etc...) in some of the rooms, but thats not that necessairy

I have to say that I like the lenght of the map, it's just not a map for the Pub's since you just need to long to finish...
Still a great job mate! :D
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Re: [COD2]jm_thelostparadise

Post by Creep » December 2nd, 2008, 2:21 pm

So, the map tested with 250, and I made it for 250fps :)
That fence, aah big bug :S Before last convert I made some changes there, and I didn't think that will be so high :S:S Just use nade:D
Hm bounces? Every bounce possible :O and I can slide on them.
I made nomodels edition, because some servers crashes with my maps, if I use models on them S:S:.
aand the story :S I haven't time and fantasy for this :D
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Re: [COD2]jm_thelostparadise

Post by Creep » December 2nd, 2008, 6:02 pm

Easy version is ready to play:

http://www.speedyshare.com/806255846.html
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