[cod2]jm_offices - BY THE GODS, IT'S DONE!

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

User avatar
aicaramba
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 2720
Joined: May 31st, 2005, 3:45 pm
Location: zeeland (N-Br), Holland

Re: [cod2]jm_? (working title)

Post by aicaramba » July 17th, 2008, 7:51 pm

Image
P.S.V. Kampioen!

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Re: [cod2]jm_? (working title)

Post by Soviet » July 17th, 2008, 8:33 pm

and I give this thread...the most boring conversation ever award!!!

User avatar
Kryptonic
CJ Fan
CJ Fan
Posts: 164
Joined: December 23rd, 2007, 9:17 pm
Location: Germany, Erlangen

Re: [cod2]jm_? (working title)

Post by Kryptonic » July 17th, 2008, 9:18 pm

Actually it was about Rezil's new map :S
Image

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Re: [cod2]jm_? (working title)

Post by Soviet » July 17th, 2008, 10:26 pm

I know, I'm saying the topic it turned to, not what it started as.

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Re: [cod2]jm_? (working title)

Post by [SoE]_Zaitsev » July 18th, 2008, 11:45 am

ok, so it weren't oranges but some other fruit (On the left :P).

Name your jump map jm_orange or something.
matt101harris wrote:big cock was the first thing that came to my head lol

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: [cod2]jm_? (working title)

Post by Rezil » July 18th, 2008, 2:43 pm

They're just oranges ffs. :|

--

On-topic:

Just another quick update for you all before I go on vacation.

Image

Image

Hope you guys like it. :)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

User avatar
t3vY
CJ Worshipper
CJ Worshipper
Posts: 362
Joined: January 15th, 2006, 1:57 pm
Location: zamušani

Re: [cod2]jm_? (working title)

Post by t3vY » July 18th, 2008, 4:05 pm

Looks nice :wink:
P.s : i like the oranges :D
Image

User avatar
[SoE]_Zaitsev
Core Staff
Core Staff
Posts: 14220
Joined: October 21st, 2004, 7:17 pm
Location: Holland
Contact:

Re: [cod2]jm_? (working title)

Post by [SoE]_Zaitsev » July 18th, 2008, 5:47 pm

the blue floor is making me dizzy :P
matt101harris wrote:big cock was the first thing that came to my head lol

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Re: [cod2]jm_? (working title)

Post by Soviet » July 18th, 2008, 6:42 pm

you're weird. I do the whole section of a map in pure caulk, then I texture it, then when I'm done with the entire map I do the lighting.

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: [cod2]jm_? (working title)

Post by Rezil » July 18th, 2008, 6:51 pm

and how are you supposed to see the map with no lighting when you're testing? I also use the same procedure as you but I have to put some lights in otherwise the entire room is black...
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Re: [cod2]jm_? (working title)

Post by Soviet » July 18th, 2008, 7:59 pm

I don't compile lighting

Pedsdude
Site Admin
Site Admin
Posts: 15912
Joined: October 15th, 2004, 7:18 pm
Location: UK

Re: [cod2]jm_? (working title)

Post by Pedsdude » July 19th, 2008, 2:45 pm

Yep, I prefer to do it in sections rather than the entire map in caulk, makes it easier to see how the map is progressing and how it feels in-game, so you can adapt the rest of the map if necessary.
Image
Image

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: [cod2]jm_? (working title)

Post by Rezil » August 5th, 2008, 6:28 pm

jm_q 1st beta release:

-there are some texture bugs

download link here:

DOWNLOAD (10MB .rar)

The damn map is only like 30% done and it's already 10MB. I'm thinking of splitting it into two maps, one after the other(kinda like nm_jungle).

Anyway for those who still play cod2, please test it and comment on what should be changed, improved, taken away, etc.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Re: [cod2]jm_? (working title) - beta already out ^-^

Post by waywaaaard » August 7th, 2008, 12:30 pm

ok I tested the map (with a hurted wrist - couldn't jump probably)
reminds me on hl1 (I like the style of the doors) all style etc. and I recognized some of my textueres :) (you can use 'em no problem)
but the map is now a lil bit confusing (to find the right way) and in the 2 ventilators towers it's too dark
and I missing some details in the long floors etc - maybe only texture or some gadgets and stuff like that

can't say much to the jumps, 'cause as I have already said I can't jump atm
wanna see the complete version seems to be really good - could be your best map up to now

maybe for the title - jm_labs -> poor teddy in there!
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: [cod2]jm_? (working title) - beta already out ^-^

Post by Rezil » August 7th, 2008, 2:03 pm

Hey lev, I'm glad you liked the map. :) Yeah I was watching a hl1 speedrun( Half-Life done quick ) and saw the way the doors were done. I really liked how they looked so I copied them to my map aswell. :P Thanks for letting me use your textures, if you need any of my(even the original .jpg) just pm me and I'll send them to you. And jm_labs sounds good, I'll probably go with that.
but the map is now a lil bit confusing (to find the right way) and in the 2 ventilators towers it's too dark
and I missing some details in the long floors etc - maybe only texture or some gadgets and stuff like that
Hm, yes I agree that it can get a bit confusing which is why I'll probably make signs on the walls indicating where to go(something like 'test chamber ->'). The vents aren't finished yet, I just wanted to give the general feel of how it looks. Also for the long floors I'm thinking of putting jumps in there too but jumping on boxes gets boring too quickly + the ceiling is too low. If you have any suggestions on what to put in the corridor that can be jumped on please post.
poor teddy in there!
A little easter egg for people. :)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests