[cod2]jm_offices - BY THE GODS, IT'S DONE!
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Re: [cod2]jm_? (working title)
and I give this thread...the most boring conversation ever award!!!
Re: [cod2]jm_? (working title)
Actually it was about Rezil's new map :S
Re: [cod2]jm_? (working title)
I know, I'm saying the topic it turned to, not what it started as.
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Re: [cod2]jm_? (working title)
ok, so it weren't oranges but some other fruit (On the left ).
Name your jump map jm_orange or something.
Name your jump map jm_orange or something.
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: [cod2]jm_? (working title)
They're just oranges ffs.
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On-topic:
Just another quick update for you all before I go on vacation.
Hope you guys like it.
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On-topic:
Just another quick update for you all before I go on vacation.
Hope you guys like it.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_? (working title)
Looks nice
P.s : i like the oranges
P.s : i like the oranges
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Re: [cod2]jm_? (working title)
the blue floor is making me dizzy
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [cod2]jm_? (working title)
you're weird. I do the whole section of a map in pure caulk, then I texture it, then when I'm done with the entire map I do the lighting.
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Re: [cod2]jm_? (working title)
and how are you supposed to see the map with no lighting when you're testing? I also use the same procedure as you but I have to put some lights in otherwise the entire room is black...
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_? (working title)
I don't compile lighting
Re: [cod2]jm_? (working title)
Yep, I prefer to do it in sections rather than the entire map in caulk, makes it easier to see how the map is progressing and how it feels in-game, so you can adapt the rest of the map if necessary.
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- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_? (working title)
jm_q 1st beta release:
-there are some texture bugs
download link here:
DOWNLOAD (10MB .rar)
The damn map is only like 30% done and it's already 10MB. I'm thinking of splitting it into two maps, one after the other(kinda like nm_jungle).
Anyway for those who still play cod2, please test it and comment on what should be changed, improved, taken away, etc.
-there are some texture bugs
download link here:
DOWNLOAD (10MB .rar)
The damn map is only like 30% done and it's already 10MB. I'm thinking of splitting it into two maps, one after the other(kinda like nm_jungle).
Anyway for those who still play cod2, please test it and comment on what should be changed, improved, taken away, etc.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
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Re: [cod2]jm_? (working title) - beta already out ^-^
ok I tested the map (with a hurted wrist - couldn't jump probably)
reminds me on hl1 (I like the style of the doors) all style etc. and I recognized some of my textueres (you can use 'em no problem)
but the map is now a lil bit confusing (to find the right way) and in the 2 ventilators towers it's too dark
and I missing some details in the long floors etc - maybe only texture or some gadgets and stuff like that
can't say much to the jumps, 'cause as I have already said I can't jump atm
wanna see the complete version seems to be really good - could be your best map up to now
maybe for the title - jm_labs -> poor teddy in there!
reminds me on hl1 (I like the style of the doors) all style etc. and I recognized some of my textueres (you can use 'em no problem)
but the map is now a lil bit confusing (to find the right way) and in the 2 ventilators towers it's too dark
and I missing some details in the long floors etc - maybe only texture or some gadgets and stuff like that
can't say much to the jumps, 'cause as I have already said I can't jump atm
wanna see the complete version seems to be really good - could be your best map up to now
maybe for the title - jm_labs -> poor teddy in there!
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_? (working title) - beta already out ^-^
Hey lev, I'm glad you liked the map. Yeah I was watching a hl1 speedrun( Half-Life done quick ) and saw the way the doors were done. I really liked how they looked so I copied them to my map aswell. Thanks for letting me use your textures, if you need any of my(even the original .jpg) just pm me and I'll send them to you. And jm_labs sounds good, I'll probably go with that.
Hm, yes I agree that it can get a bit confusing which is why I'll probably make signs on the walls indicating where to go(something like 'test chamber ->'). The vents aren't finished yet, I just wanted to give the general feel of how it looks. Also for the long floors I'm thinking of putting jumps in there too but jumping on boxes gets boring too quickly + the ceiling is too low. If you have any suggestions on what to put in the corridor that can be jumped on please post.but the map is now a lil bit confusing (to find the right way) and in the 2 ventilators towers it's too dark
and I missing some details in the long floors etc - maybe only texture or some gadgets and stuff like that
A little easter egg for people.poor teddy in there!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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