[cod2]jm_offices - BY THE GODS, IT'S DONE!
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[cod2]jm_offices - BY THE GODS, IT'S DONE!
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renamed to jm_offices as of August 12th
OVERALL COMPLETION STATUS: 100% !! !! !!
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Hi everyone, I'm making a new cod2 jump map, probably the same theme as in jm_urban. Haven't decided on the name yet, so suggestions are welcome.
Screenshots:
First jump! (245)
Had to increase the brightness of this pic in photoshop, was waaay too dark.
Empty room, will make it into a lounge or something.
Corridor, might make some jumps here too.
Well, that's about it, stay tuned for updates!
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jm_q 1st beta release:
-there are some texture bugs
download link here:
DOWNLOAD (10MB .rar)
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Now called jm_labs - thanks to lev for the idea.
renamed to jm_offices as of August 12th
OVERALL COMPLETION STATUS: 100% !! !! !!
----------------------------------
Hi everyone, I'm making a new cod2 jump map, probably the same theme as in jm_urban. Haven't decided on the name yet, so suggestions are welcome.
Screenshots:
First jump! (245)
Had to increase the brightness of this pic in photoshop, was waaay too dark.
Empty room, will make it into a lounge or something.
Corridor, might make some jumps here too.
Well, that's about it, stay tuned for updates!
-------------------------------
jm_q 1st beta release:
-there are some texture bugs
download link here:
DOWNLOAD (10MB .rar)
-------------------------------
Now called jm_labs - thanks to lev for the idea.
Last edited by Rezil on August 28th, 2008, 2:57 am, edited 7 times in total.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: [cod2]jm_? (working title)
The second screenshot... That room looks impressive!
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [cod2]jm_? (working title)
It all looks very impressive! Shame it's not for CoD4 We could do with some CoD4 jump maps!
As for names, I'm usually pretty useless at map names (I try to keep all of mine beginning with the letter P ).
As for names, I'm usually pretty useless at map names (I try to keep all of mine beginning with the letter P ).
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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2]jm_? (working title)
Small update:
Storage room.
Ventilation room.
I might convert this map to cod4 if I somehow manage to not lose my .map file.
Storage room.
Ventilation room.
I might convert this map to cod4 if I somehow manage to not lose my .map file.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_? (working title)
Nice map again mate, looks impressive like always
You wanted to send me your .map files regularly ^^
You wanted to send me your .map files regularly ^^
Re: [cod2]jm_? (working title)
Nice, I'm loving the oranges
Attempt to convince you to make it for CoD4:
If you make the map in CoD4, you can have actual physical oranges in the map instead of a 2d texture!
Attempt to convince you to make it for CoD4:
If you make the map in CoD4, you can have actual physical oranges in the map instead of a 2d texture!
Re: [cod2]jm_? (working title)
that is terrible texturing on the part of IW though (the oranges). They couldn't even normal map it...
great looking map though
great looking map though
"Zaitsev is a cunt." - Pedsdude
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Re: [cod2]jm_? (working title)
Peds... The crates with fruit in cod4 are done the same way rezil did them. There are sepperate oranges idd.
P.S.V. Kampioen!
Re: [cod2]jm_? (working title)
Bit contradictory? If Rez's crates don't have active oranges in them, then it's not the same. I know what you're trying to say though, the ones in CoD4 do have flat textures too (I believe).aicaramba wrote:Peds... The crates with fruit in cod4 are done the same way rezil did them. There are sepperate oranges idd.
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Re: [cod2]jm_? (working title)
Then stop moaning at my choice of words.. I cant help im dutchPedsdude wrote: I know what you're trying to say though, the ones in CoD4 do have flat textures too (I believe).
P.S.V. Kampioen!
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Re: [cod2]jm_? (working title)
I haven't seen any oranges in cod4 apart from single models. On the other hand I don't really pay much attention to fruit when I'm shooting.
I'm still not sure about cod4. I mean, it is the next logical step but the whole sprinting thing doesn't appeal to me...I also have trouble integrating bouncing into jump maps(I had an idea of making multiple-bouncing in a jump map-like starting at a platform with let's say 4 sloped brushes at the bottom and bouncing from one to the other onto another platform).
Still dunno how to call this map. Need more suggestions. ^^
I'm still not sure about cod4. I mean, it is the next logical step but the whole sprinting thing doesn't appeal to me...I also have trouble integrating bouncing into jump maps(I had an idea of making multiple-bouncing in a jump map-like starting at a platform with let's say 4 sloped brushes at the bottom and bouncing from one to the other onto another platform).
Still dunno how to call this map. Need more suggestions. ^^
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2]jm_? (working title)
If you need help with bouncejumps in CoD2, you can ask me.
I hope I can help you with mapping, like you did to me .
Bouncejumps always seemed easy to me, but maybe just coz I love them.
If Rifle isn't gonna finish his map soon I'm gonna change something in my one and release it, it includes some (kind of new) bouncejumps.
I hope I can help you with mapping, like you did to me .
Bouncejumps always seemed easy to me, but maybe just coz I love them.
If Rifle isn't gonna finish his map soon I'm gonna change something in my one and release it, it includes some (kind of new) bouncejumps.
Re: [cod2]jm_? (working title)
I had to correct you, otherwise it would have looked as though you'd completely rinsed meaicaramba wrote:Then stop moaning at my choice of words.. I cant help im dutch
I'm pretty sure I have seen a flat 2d orange texture in CoD4 somewhere, just can't remember where.
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Re: [cod2]jm_? (working title)
I was thinking of bouncejumping in cod4 which is very diferent than the one in cod2.Kryptonic wrote:If you need help with bouncejumps in CoD2, you can ask me.
I hope I can help you with mapping, like you did to me .
Bouncejumps always seemed easy to me, but maybe just coz I love them.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
-
- Core Staff
- Posts: 14220
- Joined: October 21st, 2004, 7:17 pm
- Location: Holland
- Contact:
Re: [cod2]jm_? (working title)
There are some oranges in Bog, they're not flat, just like watermelons but obviously smaller and orange - like oranges
matt101harris wrote:big cock was the first thing that came to my head lol
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