[cod2]jm_offices - BY THE GODS, IT'S DONE!

Have a jump map that we don't have on our site? Let us know!

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Rezil
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[cod2]jm_offices - BY THE GODS, IT'S DONE!

Post by Rezil » July 14th, 2008, 2:51 pm

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renamed to jm_offices as of August 12th :P

OVERALL COMPLETION STATUS: 100% !! !! !!

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Hi everyone, I'm making a new cod2 jump map, probably the same theme as in jm_urban. Haven't decided on the name yet, so suggestions are welcome.

Screenshots:

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First jump! :) (245)

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Had to increase the brightness of this pic in photoshop, was waaay too dark.

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Empty room, will make it into a lounge or something.

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Corridor, might make some jumps here too.


Well, that's about it, stay tuned for updates! :)


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jm_q 1st beta release:

-there are some texture bugs

download link here:

DOWNLOAD (10MB .rar)


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Now called jm_labs - thanks to lev for the idea. :)
Last edited by Rezil on August 28th, 2008, 2:57 am, edited 7 times in total.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_? (working title)

Post by [SoE]_Zaitsev » July 14th, 2008, 3:06 pm

The second screenshot... That room looks impressive!
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [cod2]jm_? (working title)

Post by Pedsdude » July 14th, 2008, 3:23 pm

It all looks very impressive! Shame it's not for CoD4 :( We could do with some CoD4 jump maps!

As for names, I'm usually pretty useless at map names (I try to keep all of mine beginning with the letter P :P).
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Re: [cod2]jm_? (working title)

Post by Rezil » July 15th, 2008, 3:14 pm

Small update:

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Storage room.

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Ventilation room.

I might convert this map to cod4 if I somehow manage to not lose my .map file. :|
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_? (working title)

Post by Kryptonic » July 15th, 2008, 8:14 pm

Nice map again mate, looks impressive like always :D

You wanted to send me your .map files regularly ^^
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Re: [cod2]jm_? (working title)

Post by Pedsdude » July 16th, 2008, 10:44 am

Nice, I'm loving the oranges :D

Attempt to convince you to make it for CoD4:
If you make the map in CoD4, you can have actual physical oranges in the map instead of a 2d texture!

:)
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Re: [cod2]jm_? (working title)

Post by Soviet » July 16th, 2008, 2:41 pm

that is terrible texturing on the part of IW though (the oranges). They couldn't even normal map it...

great looking map though
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Re: [cod2]jm_? (working title)

Post by aicaramba » July 16th, 2008, 4:26 pm

Peds... The crates with fruit in cod4 are done the same way rezil did them. There are sepperate oranges idd.
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Re: [cod2]jm_? (working title)

Post by Pedsdude » July 16th, 2008, 5:09 pm

aicaramba wrote:Peds... The crates with fruit in cod4 are done the same way rezil did them. There are sepperate oranges idd.
Bit contradictory? If Rez's crates don't have active oranges in them, then it's not the same. I know what you're trying to say though, the ones in CoD4 do have flat textures too (I believe).
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Re: [cod2]jm_? (working title)

Post by aicaramba » July 16th, 2008, 7:18 pm

Pedsdude wrote: I know what you're trying to say though, the ones in CoD4 do have flat textures too (I believe).
Then stop moaning at my choice of words.. I cant help im dutch :P
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Re: [cod2]jm_? (working title)

Post by Rezil » July 16th, 2008, 9:11 pm

I haven't seen any oranges in cod4 apart from single models. :? On the other hand I don't really pay much attention to fruit when I'm shooting. :)

I'm still not sure about cod4. I mean, it is the next logical step but the whole sprinting thing doesn't appeal to me...I also have trouble integrating bouncing into jump maps(I had an idea of making multiple-bouncing in a jump map-like starting at a platform with let's say 4 sloped brushes at the bottom and bouncing from one to the other onto another platform).

Still dunno how to call this map. Need more suggestions. ^^
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_? (working title)

Post by Kryptonic » July 16th, 2008, 10:36 pm

If you need help with bouncejumps in CoD2, you can ask me.
I hope I can help you with mapping, like you did to me :).
Bouncejumps always seemed easy to me, but maybe just coz I love them.

If Rifle isn't gonna finish his map soon I'm gonna change something in my one and release it, it includes some (kind of new) bouncejumps.
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Re: [cod2]jm_? (working title)

Post by Pedsdude » July 16th, 2008, 11:22 pm

aicaramba wrote:Then stop moaning at my choice of words.. I cant help im dutch :P
I had to correct you, otherwise it would have looked as though you'd completely rinsed me :lol:

I'm pretty sure I have seen a flat 2d orange texture in CoD4 somewhere, just can't remember where.
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Re: [cod2]jm_? (working title)

Post by Rezil » July 17th, 2008, 12:12 am

Kryptonic wrote:If you need help with bouncejumps in CoD2, you can ask me.
I hope I can help you with mapping, like you did to me :).
Bouncejumps always seemed easy to me, but maybe just coz I love them.
I was thinking of bouncejumping in cod4 which is very diferent than the one in cod2.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_? (working title)

Post by [SoE]_Zaitsev » July 17th, 2008, 2:01 pm

There are some oranges in Bog, they're not flat, just like watermelons but obviously smaller and orange - like oranges :P
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