Jt_Dunno Remake !
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Jt_Dunno Remake !
Heeeeeeeee !
I'm working on a Remake of my Cod1 Jumpmap Jt_Dunno for Cod2 !
It will be called: Mp_Jt_Dunno . Because of the Stupid COd2 Engine, i have to put Mp_ in front of the map name .. :\
! PICS ARE COMING SOON !
Gr.
J-an.
I'm working on a Remake of my Cod1 Jumpmap Jt_Dunno for Cod2 !
It will be called: Mp_Jt_Dunno . Because of the Stupid COd2 Engine, i have to put Mp_ in front of the map name .. :\
! PICS ARE COMING SOON !
Gr.
J-an.

I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
Re: Jt_Dunno Remake !
Putting the ''mp_'' in your map name is not really required...Maps work without this too.
Re: Jt_Dunno Remake !
they do ????????????
aaaaaah noez

aaaaaah noez



I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
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Re: Jt_Dunno Remake !
but without mp you can't easy test them ^^
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: Jt_Dunno Remake !
mp_ is simply there for the compiler. As Lev above said, without it, its a lot of work to test your map.

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Re: Jt_Dunno Remake !
A lot of work? You just make an .iwd(which you have to do in the end anyway) and put the .d3dbsp inside. Then, everytime you recompile the map, you just update the .iwd.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: Jt_Dunno Remake !
yeah but when I am making a map I compile it for almost every jump more than once
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: Jt_Dunno Remake !
Yeh, but at the END I am finished.Rez|l wrote:A lot of work? You just make an .iwd(which you have to do in the end anyway) and put the .d3dbsp inside. Then, everytime you recompile the map, you just update the .iwd.
While making maps, I have compiled a small map just to check the texture. I am not going to repackage everything because I am testing things.

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Re: Jt_Dunno Remake !
Well, if you're working on multiple projects and you have seperate textures for each one it's easier to package them in an .iwd than looking through 200+textures in your images folder. I've also found that sometimes my textures don't work ingame even though they're in main/images .Drofder2004 wrote: Yeh, but at the END I am finished.
While making maps, I have compiled a small map just to check the texture. I am not going to repackage everything because I am testing things.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: Jt_Dunno Remake !
wow, what a big problem 

matt101harris wrote:big cock was the first thing that came to my head lol
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Re: Jt_Dunno Remake !
[SoE]_Zaitsev wrote:wow, what a big problem
Shush, I'm arguing here!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: Jt_Dunno Remake !
Dudes.. i didnt made this topic to argument on
SO QUIT IT, IM THE BOSS ON THIS TOPIC !!
(
)
But i need to compile the map with mp_ in front of the mapname, but when i got the .gsc & .d3dbsp i can delete the mp_ and make a .iwd for it ? Is that what you guys are saying ?

SO QUIT IT, IM THE BOSS ON THIS TOPIC !!

(

But i need to compile the map with mp_ in front of the mapname, but when i got the .gsc & .d3dbsp i can delete the mp_ and make a .iwd for it ? Is that what you guys are saying ?


I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
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- Core Staff
- Posts: 2214
- Joined: February 6th, 2006, 3:18 pm
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Re: Jt_Dunno Remake !
kind of,
but to say
I wanna see pics or it didnt happen!!
but to say
I wanna see pics or it didnt happen!!
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: Jt_Dunno Remake !
ye. im working on the pics.. ^^

I'm a Hardstyle Lover, I do what I do .
I got my hand on the trigger, that is pointing at you .
To be a Part of the Hard, you got to pay a price .
This is what I do, this is my life !
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