CoD:W@W patch 1.2

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Re: CoD:W@W patch 1.2

Post by Pedsdude » November 28th, 2008, 2:52 am

The President wrote:
Pedsdude wrote:The only problem is that people have already found jumps, so it's going to be hard to give credit to people for certain jumps...
I thought we gave credit to whoever sends the jump? :|
Yep, but the game's been out for a while now, so as soon as demo recording is enabled, we may get jump demos sent in from different people for the same jump.

Drofder's idea sounds good, although some people may just see the videos on YouTube and copy them to get credit.
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Re: CoD:W@W patch 1.2

Post by JDogg » November 28th, 2008, 12:15 pm

Pedsdude wrote:
The President wrote:
Pedsdude wrote:The only problem is that people have already found jumps, so it's going to be hard to give credit to people for certain jumps...
I thought we gave credit to whoever sends the jump? :|
Yep, but the game's been out for a while now, so as soon as demo recording is enabled, we may get jump demos sent in from different people for the same jump.

Drofder's idea sounds good, although some people may just see the videos on YouTube and copy them to get credit.
Ah yeah that's gonna be a big problem.
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Re: CoD:W@W patch 1.2

Post by Hoogie » November 28th, 2008, 5:34 pm

http://www.callofduty.nl/news/1379/Moge ... h_1.2.html

here is another link for those who want to see it somewhere else to xD (cause the link there is doesn't work)
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Re: CoD:W@W patch 1.2

Post by [SoE]_Zaitsev » November 30th, 2008, 6:12 pm

Drofder2004 wrote:My opinion:
We credit the person who recorded the demo (or performed in the demo) and IF a person can provide a link to a youtube of the same jump, they will ALSO be credited (in other words, both players will gain credit. One for recording and one for finding).

Do we have a winner?
That's what I've been doing for several CoD4 demos aswell.
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Re: CoD:W@W patch 1.2

Post by topher » December 10th, 2008, 7:19 am

found some more info,
http://www.callofduty.com/board/viewtop ... 27&t=74109
http://www.callofduty.com/board/viewtop ... 29&t=74147
Hi everyone,

I just wanted to keep you all in the loop with some of the most pertinent issues we’re actively investigating / working on. This is a far cry from the full list; it’s just the most frequently reported issues.

* Loss of rank / save game files
* Under map glitches (all that have been found so far).
* Spawn system logic
* Bayonet jumping
* “Elevator” glitch
* Deployable MG unlimited ammo glitch
* Zombie glitching

Please continue providing constructive feedback as it’s very useful in designing our hotfixes & Title Updates. Unfortunately, we cannot post an ETA on any of these fixes just yet – certain issues are able to be addressed in a Hotfix, while others require a full Title Update game patch. Both of these procedures require extensive time to address the issue and test the game thoroughly before they go live. As soon as we have more information, an update will be posted to this thread.

Something to note: before you report a bug, please search the forums to see if it has already been reported. While we cannot respond to every post, we read the majority of them – so to avoid forum spam and duplicate topics, just search before posting.

To the same effect, please do not get upset if we do not respond to your thread. There are just too many posts to respond to all of them; it doesn’t mean we don’t appreciate your feedback or read it, because we do.

Regards,
-JD
Hey PC crowd -

If you haven't already, please read this thread:

http://www.callofduty.com/board/viewtop ... 27&t=74109

In addition to that list, which applies to multiple platforms, there are some PC-specific items that we're investigating. Please find some of them below:

* HTTP Redirect
* /record functionality
* Server stability
* Cg_drawfps
* Server Authentication errors
* "Power server" exploits
* Mod Tools, MP prefabs
* Mod Tools, Zombie sounds effects

As with the original post, that is not a comprehensive list. Also, this is NOT a list of fixes slated for Patch 1.2. This is merely a list of what we're working on, some of which may make 1.2, some of which may not.

Please also bear in mind that as the original post stated, the same difficulties in providing ETA's apply to PC patches as well.

Regards,
-JD
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Re: CoD:W@W patch 1.2

Post by Innkeeper » December 10th, 2008, 9:40 am

wow how can they fix bayo jumping without killing the bayonet?

and 2 bucks says they only fix castle and downfall under maps, but none of the others.

P.S. - Does CJ accept demos for glitches that have been patched?
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Re: CoD:W@W patch 1.2

Post by ultralala » December 10th, 2008, 1:18 pm

Innkeeper wrote:wow how can they fix bayo jumping without killing the bayonet?

and 2 bucks says they only fix castle and downfall under maps, but none of the others.

P.S. - Does CJ accept demos for glitches that have been patched?

With "other" you mean the ones which already fixed?
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Re: CoD:W@W patch 1.2

Post by The President » December 10th, 2008, 1:48 pm

Bayonet's gonna be fixed! :D
Innkeeper wrote:P.S. - Does CJ accept demos for glitches that have been patched?
Only jumps that are possible on any server, so no.
Ultralala wrote:and 2 bucks says they only fix castle and downfall under maps, but none of the others.
Agreed.

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Re: CoD:W@W patch 1.2

Post by [SoE]_Zaitsev » December 10th, 2008, 3:41 pm

I wonder how they do fix it :shock:
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Re: CoD:W@W patch 1.2

Post by ultralala » December 10th, 2008, 4:37 pm

Maybe they just change gravity right at the moment when you hit the enemy. Set g_gravity higher and its not possible
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Re: CoD:W@W patch 1.2

Post by MickDee » December 10th, 2008, 6:06 pm

The President wrote:Bayonet's gonna be fixed! :D
Innkeeper wrote:P.S. - Does CJ accept demos for glitches that have been patched?
Only jumps that are possible on any server, so no.
Ultralala wrote:and 2 bucks says they only fix castle and downfall under maps, but none of the others.
Agreed.
You know pres... at today's exchange rates that's only gonna be worth about £1...

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Re: CoD:W@W patch 1.2

Post by The President » December 10th, 2008, 6:23 pm

lol, I meant yeah I think they're just gonna fix Castle and Downfall and leave everything else :P

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Re: CoD:W@W patch 1.2

Post by Infinite » December 10th, 2008, 9:28 pm

The only possible ways that i see them making bayonet jumping impossible is either... A, they remove sliding surfaces therefore nulling bounces in the same move or B, they remove the lunge that the bayonet gives, therefore making the bayonet a useless piece of shit and it would only be put on a weapon for looks rather than killing. I'm fairly interested to see how they fix it, since i doubt they would choose the two easiest options above.
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Re: CoD:W@W patch 1.2

Post by ultralala » January 16th, 2009, 4:25 pm

bashandshlash post from 15.01.09

Below is a list of some of the issues we are trying to fix for Patch 1.2. In order to get this patch out at the beginning of February at the latest, there may be an issue or two we intended to fix that gets pushed to Patch 1.3.

* All relevant console hot fixes & TU fixes (mostly MP map fixes).
* HTTP Redirect.
* Dedicated server reconnecting to master server index w/out reboot.
* Fast-XP “Power Servers” exploit.
* Server authentication errors.
* Cg_drawFPS in Multiplayer.
* Cg_fov defaulting back to 65 after death.
* +connect command line argument.
* Preventing altering clan tag colors (used to appear as friendly instead of an enemy).


...And before you ask, one of the items still on our list is /record (this is unfortunately a bigger task which cannot be completed in time for 1.2).


http://bashandslash.com/index.php?optio ... Itemid=107
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Re: CoD:W@W patch 1.2

Post by Berlinboy6329 » January 16th, 2009, 4:27 pm

There....is...no..../record?LOL c...s....er m....f...s. :!:

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