[CoD2] 2000+ Bounce (video)

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Creep
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[CoD2] 2000+ Bounce (video)

Post by Creep » November 20th, 2008, 5:49 pm

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Re: [CoD2] 2000+ Bounce (video)

Post by Innkeeper » November 20th, 2008, 6:33 pm

can you post it on youtube or describe it? cuz i cant view xfire videos
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Re: [CoD2] 2000+ Bounce (video)

Post by steveuk » November 20th, 2008, 7:38 pm

KillerSam wrote:you lost me.
lol Lost me to, dont lok like a bounce, just a Fall.lol

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Re: [CoD2] 2000+ Bounce (video)

Post by Creep » November 20th, 2008, 7:41 pm

you need to use bounce technic. If you just fall, you fall down:)
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Re: [CoD2] 2000+ Bounce (video)

Post by Creep » November 20th, 2008, 8:01 pm

youtube:


Gap 600+ http://www.youtube.com/watch?v=ahAv4kGuWmg
Gap 2000+ http://www.youtube.com/watch?v=kutsW5L45n8


it's just funny, and mappers can make this in their map(as I'll too).
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Re: [CoD2] 2000+ Bounce (video)

Post by [SoE]_Zaitsev » November 20th, 2008, 9:02 pm

lawl.
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Re: [CoD2] 2000+ Bounce (video)

Post by Kryptonic » November 20th, 2008, 9:17 pm

I made something like that half a year ago in my map :>
You can decide wether you jump 400 or up to 600 units and between, the slideway is about 2800 units which is quite shorter than ur one. I wanna add a script which tells you how far u jumped.
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Re: [CoD2] 2000+ Bounce (video)

Post by Creep » November 21st, 2008, 1:18 pm

Lol today in school, I thougt about that script too:)
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Re: [CoD2] 2000+ Bounce (video)

Post by Nightmare » November 21st, 2008, 10:36 pm

Code: Select all

main()
{
	maps\mp\_load::main();
	thread calcDistance();
}

calcDistance() 
{ 
	trig = getent ("trigger","targetname");
	while(1)
	{
		trig waittill("trigger",user);
		oldPos=user.origin;
		wait 0.1;
		user waittill isOnground();
		user iprintln("You jumped "+oldPos-user.origin+" units.");
	}
}
Here you go.
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Re: [CoD2] 2000+ Bounce (video)

Post by Coontang » November 21st, 2008, 10:45 pm

Nightmare wrote:

Code: Select all

main()
{
	maps\mp\_load::main();
	thread calcDistance();
}

calcDistance() 
{ 
	trig = getent ("trigger","targetname");
	while(1)
	{
		trig waittill("trigger",user);
		oldPos=user.origin;
		wait 0.1;
		user waittill isOnground();
		user iprintln("You jumped "+oldPos-user.origin+" units.");
	}
}
Here you go.
:shock: why did you hold this back for this long? woulda come in hella useful for me !
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Re: [CoD2] 2000+ Bounce (video)

Post by Nightmare » November 21st, 2008, 10:49 pm

Just made that on the spot, all you have to do is ask.
Coding is Poetry. Mapping is Art.
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-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: [CoD2] 2000+ Bounce (video)

Post by Coontang » November 21st, 2008, 10:51 pm

Wow. Must take quite some doing to get to 'make up-able on the spot' in scripting!
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Re: [CoD2] 2000+ Bounce (video)

Post by Soviet » November 21st, 2008, 11:37 pm

not really. I had that concept in my mind as well but I was too lazy to figure out all the exact syntax, and I'm no good at scripting.

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Re: [CoD2] 2000+ Bounce (video)

Post by Infinite » November 22nd, 2008, 2:37 am

i might get into that. looks like java x.x . Is it worth it to go into scripting or is it just a waste of my time?
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Re: [CoD2] 2000+ Bounce (video)

Post by JDogg » November 22nd, 2008, 2:45 am

Infinite wrote:i might get into that. looks like java x.x . Is it worth it to go into scripting or is it just a waste of my time?
More like C/C++, scripting is fun, experimenting and changing things is awesome.
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