Code: Select all
c:\program files\call of duty\main\maps>c:
c:\program files\call of duty\main\maps>cd \program files\call of duty\tools\bin
C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "Call of Duty" ..\..\main
\maps\mp\Jail.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\UserTextures.pk3 (13 files)
C:/Program Files/Call of Duty/\main\sdm_race_v2.pk3 (6 files)
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30179 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\mp\Jail
.map
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\mp\Jail.prt
7 unique shaders
6 actual shaders
finding triangle windings...
merging into concave windings...
added 115 points for thin polygons (1.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
86 tris simplified away (1.1%)
emitting triangles...
Edit:Fixed it, still not sure what caused it but the map works so w/e.