CP_Dustbowl
Moderator: Core Staff
Re: CP_Dustbowl
don't hurt me! I seriously forgot until a few weeks ago, and by that point I had to reinstall the source sdk, find all the tools from before I had used to decompile dustbowl and move everything over and get everything ready. And that was while relaxing, another mapping project, and playing a few games.
Re: CP_Dustbowl
Yay, another update!
Section 2 is going along nicely, and here are some screen shots as proof.
One thing that I would like to state is that I hate Valve's way of making roofs, such awkward angles.
Anyway, without further delay, here are some pictures, more to come soon!
Section 2 is going along nicely, and here are some screen shots as proof.
One thing that I would like to state is that I hate Valve's way of making roofs, such awkward angles.
Anyway, without further delay, here are some pictures, more to come soon!
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: CP_Dustbowl
Looking good NM, keep up the good work..
-
- CJ Wannabe
- Posts: 23
- Joined: October 21st, 2007, 7:58 am
- Gamertag: mox123456
- Location: Saint Louis, MO
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Re: CP_Dustbowl
Ya nightmare keep up the amazing work. can't wait till its done.
i wove pedsdude and nightmare
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