CP_Dustbowl

Have a jump map that we don't have on our site? Let us know!

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Dizzy
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Re: CP_Dustbowl

Post by Dizzy » August 5th, 2008, 12:43 pm

I Like Turtles
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"I am also know as lethal323" - Myself
Xfire = Dizzymagoo

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Soviet
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Re: CP_Dustbowl

Post by Soviet » August 5th, 2008, 6:11 pm

don't hurt me! I seriously forgot until a few weeks ago, and by that point I had to reinstall the source sdk, find all the tools from before I had used to decompile dustbowl and move everything over and get everything ready. And that was while relaxing, another mapping project, and playing a few games.

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Nightmare
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Re: CP_Dustbowl

Post by Nightmare » September 15th, 2008, 2:36 am

Yay, another update!
Section 2 is going along nicely, and here are some screen shots as proof.
One thing that I would like to state is that I hate Valve's way of making roofs, such awkward angles.
Anyway, without further delay, here are some pictures, more to come soon!

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Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

topher
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Re: CP_Dustbowl

Post by topher » September 16th, 2008, 3:46 am

Looking good NM, keep up the good work.. 8)
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mox123456
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Re: CP_Dustbowl

Post by mox123456 » September 17th, 2008, 2:23 am

Ya nightmare keep up the amazing work. can't wait till its done.
i wove pedsdude and nightmare :D

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