New CJ mod.
Moderator: Core Staff
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: New CJ mod.
Could you please explain how this work, and I shall look into it.

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Re: New CJ mod.
Wath do u mean KS?
And ith work like this,,
the 1e Save point is good u can't loadbounce
with the 1e save/load point.
But The 2e save/load point is exacly
the same ass the other CJMod
So u can Loadbounce with the 2e save/load point.
And ith work like this,,
the 1e Save point is good u can't loadbounce
with the 1e save/load point.
But The 2e save/load point is exacly
the same ass the other CJMod
So u can Loadbounce with the 2e save/load point.
Re: New CJ mod.
Easy reslution -> anul the second saveoption
don´t know what it helps while jumping. Jumping in all old mods works fine without the second option (my meaning
)
better integrate the god mode again - the blood-pumping and red screen when a rpg exploding near you nerves
don´t know what it helps while jumping. Jumping in all old mods works fine without the second option (my meaning

better integrate the god mode again - the blood-pumping and red screen when a rpg exploding near you nerves

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- Past/Inactive Team Member
- Posts: 2720
- Joined: May 31st, 2005, 3:45 pm
- Location: zeeland (N-Br), Holland
Re: New CJ mod.
It is usefull sometimes, when u do a new jumps. And when u like to go somewhere where u cant go back to your previous spot.. 2nd save it and continue...
P.S.V. Kampioen!
Re: New CJ mod.
hay what server you guy on now, i dont see much of the best jumper s on the servers now, ATZE where are you mostly, not see you around for ages.
Steve
Steve
Re: New CJ mod.
We're all on one of our 3 sponsored CoD4 servers (although #1 is down at the moment for some reason). IPs are on main page of site.


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